
February 16th, 2003, 02:52 AM
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by dogscoff:
Something wierd I did notice though: They've just started using battleships, and some of them have 2 master computers. Is that normal?
Anyway, just got my first temporal spaceyard IIIs Online, I can now throw out anti-druk battlecruisers in 3 turns=-) Now we'll see some real action...
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Aiiiieee! I hadn't realized that this would be added to the mix of problems caused by the new 'default' MC usage. The way the AI designs ships is very mechanical. It goes through the required features one by one and adds whatever is needed to meet each requirement without checking if the ship already has the ability. So even if you make an integrated Combat Sensor/Multiplex-tracking component for example, the AI will add TWO of them to each design unless you remove the call to one or the other of those abilities.
Granted, this might be caused by some special feature of the proportions mod (using non-standard ablities) but it seems equally likely that the AI is grabbing the MC twice in the basic design process. Where are they located in the design? Right at the beginning? Or are they mixed in with the other components? I haven't seen it do this yet, but I've not been playing very much. I hope it's an artifact of Proportions. One MC is expensive enough. Two would make ships outrageously expensive.
[ February 16, 2003, 00:57: Message edited by: Baron Munchausen ]
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