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February 17th, 2003, 09:57 PM
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National Security Advisor
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I think the closest image I made was the combo spaceport & resupply depot. All you'd have to do is find an image you like, and then add spaceyard abilities to that facility, and give it only tech requirements that you will start the game with. You might want to make it pretty expensive (it should cost more than the cost of a combo spaceport/resupply AND a shipyard combined). There will also be an issue in that if you have three tech levels, it will be more expensive to upgrade than a plain shipyard, but I guess that's a tradeoff with combining them in one.
Sounds like you actually want two things - a different-looking spaceyard for the homeworld, and a triple-combo facility for colonies. Since cultural centers include supply and spaceports, there's no real reason to use the combo SY on the homeworld.
Edit/PS: Tje Rads complex (not megaplex) with numeral IV is (IIRC) available with the Industrial starting tech given by a Medium Tech start. It's a TL 1 extraction complex - industry lets you build complexes rather than just facilities. Higher tech will let you build the megaplexes. The Minerals extraction tech will let you build higher levels of whatever size you choose. So there are 9 levels of conventional minerals extraction. If you research Minerals extraction to level 2 from a medium tech start, you'd get Min Fac 2 (II) and Min Complex 2 (V) - you then have a choice of speed and quick return on investment, versus higher investment for higher eventual returns.
Edit/PS 2: Although there is a file for homeworld RE-construction, the only way to change what starts on a homeworld is to understand how the computer chooses, and then give it things that it will choose. I.E., more or less, first it builds the most constructive spaceyard fac, then a resupply depot and spaceyard (with some details I'm forgetting), then it fills about half the remaining planet with the most productive minerals facs, then it fills the rest with the most productive research facs, except for one of the most productive organics facs, and one of the most productive rads facs. In Proportions 2.5.x, a Rads megaplex is the only production facility that actually out-produces a cultural center, in its one Category.
PvK
[ February 17, 2003, 20:09: Message edited by: PvK ]
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February 17th, 2003, 10:23 PM
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Second Lieutenant
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
PvK, you got me lost.
How do you make it appear in a homeworld?
What is the trick to make it an starting facility?
I just want the Huge mega Space port-resuply-shipyard in the homeworld, not the colonies. Its just like your Cultural Centers, to simulate a developed homeworld as oppouse to a colony.
I mean, a homeworld will always have a shipyard, but then why to have the same shipyard that we can build in the colonies? why not have a unique huge shipyard that represents years (or centuries) of investments from the first day a rocket made it to orbit?
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February 18th, 2003, 01:52 AM
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National Security Advisor
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Is this for Proportions 2, or for a new mod which won't have cultural centers? Because, cultural centers already include spaceports and resupply depots. It'd be odd to be able to somehow lose the ability of a spacefaring homeworld with intact industrial civilizations, to resupply ships, or to act as a space port.
PvK
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February 19th, 2003, 04:46 PM
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Second Lieutenant
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by PvK:
Is this for Proportions 2, or for a new mod which won't have cultural centers? Because, cultural centers already include spaceports and resupply depots. It'd be odd to be able to somehow lose the ability of a spacefaring homeworld with intact industrial civilizations, to resupply ships, or to act as a space port.
PvK
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Nope, its just to mod your mod into my personal mod. I hope you don't mind.
Ok, you are right, its an overkill, I'll forget about the spaceport-resuply part. I just want a regular Shipyard facility but with a diferent graphic that its only avaliable for the Homeworld as an starting facility. Is that possible?
[ February 19, 2003, 14:47: Message edited by: Aloof ]
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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February 19th, 2003, 10:12 PM
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Shrapnel Fanatic
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
I just want a regular Shipyard facility but with a diferent graphic that its only avaliable for the Homeworld as an starting facility. Is that possible?
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Yes. Copy the Space Yard III facility, and place it right after the original SY III. Make the new one slightly more productive (or however you want to do it) and make it cost as much as Cultural Centers. Actually, doing this will probably cause the AIs to try to build them on colonies. Maybe you should try experimenting with placing it before the other SYs, try different family numbers, etc., to try to get the AIs to not build them on colonies. 
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February 19th, 2003, 10:41 PM
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National Security Advisor
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Ya, gotta watch out for the AI. I'm not sure, but it might work to (do either of the things Fryon suggested) or to give it no Roman numeral, and put it before the other Space Yards.
BTW, yes, of course, I'm glad people apply tweaks to Proportions to suit their own tastes, and it's very interesting to hear about them.
If you come up with a neat new image and a way to get this to work, I might try to include it in some later Version.
PvK
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February 20th, 2003, 05:53 AM
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Corporal
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Hello Mr. PvK:
I would like to know something about the armor platings present in Proportions Mod:
What are the pros and cons of using them instead of the normal small armor components. Has something to do with hit probability (I suppose that as the plating is the bigger component installed in a ship, it will probably take the majority of shots?) Are there any other purpose for it? I would thank you alot if you drop a line about this topic.
By the way, the scale mount concept is a very clever one. It accuartely represents some components wich are directly related to the ship hull size in which they are used. I adapted it to make a cargo/supplies external pod mounting, but it is being tested at the moment. If someone is interested in seeing what is all about. I can upload the CompEnh.txt and Components.txt file fragments (to copy an paste in any mod folder).
I also like Proportions because it makes homeworlds different from new colonies, as a long time inhabited world has to be more developed in facilities that a colony. Real good mod. Keep the good work!
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