quote:
Originally posted by God Emperor:
Must admit though that I've never had enough ships for pts 1 and 2 to be a major problem (I tend to play in small or medium galaxies).
I play in huge galaxies and mothball rather than scrap ships I can’t afford to maintain. I also build lots of space yard bases, usually keeping one on permanent “repeat build” of more of its own type. So I end up with lots of ships, especially at the space yards where all those space yard bases and mothballed ships pile up.
BTW, there is no need to ever stop production of new ships because you are resource strapped. Just keep building and, if everything but your current production class is already mothballed, mothball those brand new ships the turn they are completed. If they stay mothballed for just a few turns, the cost to de-mothball is less than what the maintenance would have been during those turns, and they can be de-mothballed much faster & cheaper than building new ships (instantly, if you have the resources). So, you have a 0 maintenance reserve that can rapidly be brought up to replace battle casualties or (at the expense of construction because of the increased maintenance) expand the fleet temporarily for a war.
As to the ones that get obsolete while in mothballs, you can scrap mothballed ships without de-mothballing, so they are a form of resource storage. Remember, if your storage facilities are full any unused resources go to waste. So, keep building at all your shipyards all the time if you can afford it & mothball what you can’t afford to maintain. BTW, the same strategy works for satellites but they have to be in space at a planet with a shipyard to scrap them. This will let the non-shipyard planets get in the resource storage act, but you’ll need to send transports around to collect them. You can then scrap all those obsolete satellites & mothballed ships at need to get resources for de-mothballing your modern ships in a crisis.