
February 21st, 2003, 04:39 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by oleg:
[QB You will have to live with it. It is a good solution to "chain transport" abuse: you move one carrier, launch fighters to another carrier then move the second carrier. This way you can shuttle an escadron of fighters through 2 systems in one turn ![/QB]
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Noooo.......don't tell me that please....
*falls on the ground crying and starts pulling out his hair*
Somebody please bring me back my fighters....my precious....
It was so cool before. Fighters could fly to a planet, refuel and rearm, and then continue and intercep an evil alien fleet. They were real interceptors. And since I always play without protecting Warp points, interceptors were a must.
Now I can't even keep my own in-house rule of never having a fighter in space at the end of a turn. Now they have to stay in space more than one turn, and that its so unrealistic! The poor pilots have to be in space for over 30 days in a cockpit!
As long as I was able to use launch them and retrieve them in the same turn I could have argued that they only expended a couple days in an intercepting mission. But 30 days! This is nuts!
I want my SE4 back!
*starts crying and screaming loudly while the neigbours call 911 to accuse him of domestic violence*
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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