.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 24th, 2003, 09:36 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

[quote]Originally posted by Aloofi:
[quote]Originally posted by dogscoff:
[qb]
Quote:
Build, upgrade, build, upgrade.
...

This issue its mighty interesting...
Yes indeed. It comes up every time proportions mod is discussed. Fascinating.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #2  
Old February 24th, 2003, 09:59 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
But I think the upgrades should take longer or at least as long as the building from scratch and this is not the case. Upgrades can be abused to save time and material. Wasn't there setting value for upgrade costs, maybe this might be tweaked a bit?
I am fairly certain that that was PvK's intention there.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old February 25th, 2003, 04:36 PM

Aloofi Aloofi is offline
Second Lieutenant
 
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
Aloofi is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by PsychoTechFreak:
[QB
EDIT: I am at about 25 years in my single player game and I can second that the AI does quite a good job, developing worlds, ship designs etc., nice ! Troops and WPs on homeworlds, grrrr [/QB]
Yes, I saw that too. I'm about 20 years into the game and I tried to take on a neutral Homeworld, and my mighty fleet got cut to pieces.
They had 50 WP, 10 of them Medium size, over 10 Space stations (mostly armed shipyards), about 40 sats, plus some 300 fighters and.....troops!

It was amazing, I felt as if I was really taking on a homeworld. I have to handle to PvK and all the others involved making Proportions, its the greatest mod I have ever played in any game. I'm so hooked that I find myself thinking about it when I shouldn't .

By the way, playing without any bonus, the AI out produce me and out research me. Though next time I will play without neutrals. Its too easy to lose 3/4 of my fleet in a battle and then retreat to the neighboring system and be secured because the AI can't attack me there. I'm not playing with neutrals no more. If that have been the Druks I would had probably lost a bunch of colonies until my fleet were able to hold the tide.
__________________
--------------------
--------------------
--------------------
--------------------

When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
Reply With Quote
  #4  
Old February 25th, 2003, 11:54 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Imperator Fyron:
quote:
But I think the upgrades should take longer or at least as long as the building from scratch and this is not the case. Upgrades can be abused to save time and material. Wasn't there setting value for upgrade costs, maybe this might be tweaked a bit?
I am fairly certain that that was PvK's intention there.
Upgrade Facility Cost Percent := 50

Hmm, I mean this is ok for let's say research center 1 to upgrade to research center 3. With the extremely larger differences between e.g. minor city and metropolis or higher it looks like ... cheating? But it is OK, if there are good reasons or other restrictions that I do not see yet.
Reply With Quote
  #5  
Old February 26th, 2003, 05:27 PM

Aloofi Aloofi is offline
Second Lieutenant
 
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
Aloofi is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by PsychoTechFreak:
[QBUpgrade Facility Cost Percent := 50

Hmm, I mean this is ok for let's say research center 1 to upgrade to research center 3. With the extremely larger differences between e.g. minor city and metropolis or higher it looks like ... cheating? But it is OK, if there are good reasons or other restrictions that I do not see yet.[/QB]
I think its kind of right.
Settlement: 5Kt of each resource
Col. Commun: 10 Kt of each
With 50 % upgrade it takes exactly the same time to build one colonial community than to build a settlement and then upgrade.

On the other hand, the investment return is far better on the lowly settlement than in the Colonial Comm.
Settlement cost: 5000 min.
Settlement prod: 125 min.
Returns investment in 40 turns (4 years)

colonial comm cost: 10 000 min.
colonial comm prod: 150 min.
Returns investment in 66 turns (6 years and 6 months)

Minor city cost: 15 000 min.
Minor city Prod: 175 min.
Returns investment in 85 turns (8 years and a half)

So its obvious that is better to build all the settlements you want first, and then start upgrading.
Still, building cities should be considered something like a personal goal or a show of power. Their output doesn't justifie their cost when you compare them to a mineral miner facility:

Mineral Miner I facility cost: 1800 min.
Mineral Miner I facility prod: 200 min.
Returns investment in 9 turns (9 months) and produce more than a minor city.

Mineral Miner Complex I cost: 11 000 min.
Mineral Miner Complex I prod: 400 min.
Returns investment in 27 turns (2 years and 7 months)

So replicating a Homeworld in a colony its just not impossible, but non-profitable, which I think acurately simulate that many things a Homeworld have are not just for profit, but a product of social and cultural evolution.
__________________
--------------------
--------------------
--------------------
--------------------

When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
Reply With Quote
  #6  
Old February 26th, 2003, 10:30 PM

Aloofi Aloofi is offline
Second Lieutenant
 
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
Aloofi is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

By the way, those numbers don't include the cost in organics and rads, cause those take over twice as long as minerals to get them back.

Cultural Center cost: 24Mt min.
Cultural Center Prod: 2000 min.
Returns investment in 12000 turns (1200 years)
__________________
--------------------
--------------------
--------------------
--------------------

When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
Reply With Quote
  #7  
Old February 27th, 2003, 02:12 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

That's a beauty of Proportions - sacrifice everything but protect Homeworld from evil aliens.
Last stand of 300 spartans and stuff..
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.