.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old February 28th, 2003, 09:26 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Yep. I think there are several valid types of armor design, depending on what you want, who you're fighting, how large your ship is, how much design space you're willing to devote, and how much you're willing to pay.

Structure types are mainly good for giving a design a lot of ability to absorb damage, and can be very cost-effective and/or very space-effective, but doesn't guarantee protection (e.g. the bridge could still get hit on the first shot). Adding several low-tech armored structure components to a design is a cheap and effective way to give it a good level of protection.

Standard Plating is scale mounted and not hit first - its main purpose is to give a high emissive effect, deflecting a certain amount per hit. Only the highest emissive effect on an undestroyed component is used - they never add. Standard plating's potential damage deflection is effectively multiplied by the total amount of (not "hit first") structure the ship has, so it is more effective when combined with armored structure.

Special plating is scale mounted but unlike standard plating it is hit first. It offers the highest levels of emissive effect, and the highest defense bonuses, but when hit with most weapons it will get destroyed before structure, functional components, and standard plating. However, you can combine it with other hit-first armor types to prolong its life and thus multiply its effects. E.g., one or more scale-mounted emissive armor components combined with several ablative armor components.

PvK

[ February 28, 2003, 19:32: Message edited by: PvK ]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.