Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by Aloofi:
quote:Originally posted by JLS: 2nd Wave: Launch but do NOT send Cluster bombers with first wave. Time that wave to attack the turn after the first wave. You should have Fighter cover left from the previous turns attack for your cluster bombers. (keep a careful eye on any reinforcement the AI may bring to bare and strike there ships with Fighter-bombers from afar).
Third turn:
With the right amount of cluster bombers getting thru to the Planet (Observe that battle report and/or check the planets Last Unit cargo) you should now be ready to send in your main body with Troop Ships and a few Thousand Infantry (Fleet orders Capture Planet), be sure to have transports from the Home System ferrying troops on a regular bases, it may take in access of 6000-10000 infantry to capture a Home World in fair order.
That sounds like an epic battle!This won't work with an experienced Proportions Human player so be on gaurd in multiplayer, he will launch from his planet first on your fleet taking out EVERY THING!!!!
So park outside your intended target system and send a SCOUT (always scout first, scout everything if not just to keep him guessing) (Waist a scout so you can count the planets fighter reserves first)
And if you catch the Human napping; with not enough Home World Fighter reserves and low Point-Defense on WPs!
1,2,3 maybe 4 and with so little income with the Home World Blockaded and Contested: it's OVER
Send me the subjugation papers and where do I sign. So sad