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  #1  
Old March 4th, 2003, 05:39 PM

JLS JLS is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
This won't work with an experienced Proportions Human player so be on gaurd in multiplayer, he will launch from his planet first on your fleet taking out EVERY THING!!!!

So park outside your intended target system and send a SCOUT (always scout first, scout everything if not just to keep him guessing)
(Waist a scout so you can count the planets fighter reserves first)
And if you catch the Human naping, with no Home World Fighter researves; it's OVER

~
Actually this sounds like the USA position now, with so many of our Fighter Groups abroad.

[ March 04, 2003, 17:27: Message edited by: JLS ]
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  #2  
Old March 4th, 2003, 05:58 PM

JLS JLS is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

No matter how you stack umm, its tuff to beat PvKs Proportions many options of Play.
I believe that is why this Mod will endure.!
And to most that play Proportions, is the GAME from the GAME.

[ March 04, 2003, 16:07: Message edited by: JLS ]
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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #3  
Old March 4th, 2003, 06:09 PM

JLS JLS is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

See that, for over a year some have been trying to get me to Post.

Now, I can�t stop.
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  #4  
Old March 5th, 2003, 04:35 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

My current game is in turn 123, and yesterday I did an AI design check, and it turns out that the Cue Cappa AI have small troops with infantry weapons, and every single ship have the master Computer component that cost 4000 minereals!
And still they are ranking number 2 in scores....
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  #5  
Old March 5th, 2003, 04:52 PM
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oleg oleg is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
My current game is in turn 123, and yesterday I did an AI design check, and it turns out that the Cue Cappa AI have small troops with infantry weapons, ....
This is certainly an bug in their design_creation file, JLS should fix it
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Old March 5th, 2003, 05:05 PM
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dogscoff dogscoff is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
And to most that play Proportions, is the GAME from the GAME.
Agreed. IMHO this is how 4X games are supposed to be played- Once you've tried Proportions, there's no going back. I have some unmodded multiplayer games going and they just don't interest me any more. Proportions though... this is how it should be.
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  #7  
Old March 5th, 2003, 05:55 PM

JLS JLS is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
My current game is in turn 123, and yesterday I did an AI design check, and it turns out that the Cue Cappa AI have small troops with infantry weapons, and every single ship have the master Computer component that cost 4000 minereals!
And still they are ranking number 2 in scores....
I will look into the Master Computer for Cue Cappa���....
ALOOFI, If you notice the Cue Cappa does NOT ask for Master Computer in its design file!
Is the Cue Cappa the Only AI race that is using Master Computer in your Proportions game. What are the other AI races in your game?

I believe Oleg brought this to PvK attention in a earlier post, if you follow this thread down. It may be a related v1.84 SE4 patch, if so PvK will have to make some upgrade changes (Difficult for Pvk to keep up with some SE4 patches in regards to breaking long standing games) this may be taking care of in Proportions 3.00.

In regards to score, ALOOFI; BUILD MORE SHIPS, BASES and/or Star liners and Colony ships and this will drive your score up in your Proportions game

[ March 05, 2003, 17:07: Message edited by: JLS ]
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