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  #11  
Old January 29th, 2001, 05:12 PM
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raynor raynor is offline
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Default Re: Interface improvement suggestions for patch

quote:
Originally posted by Lloyd Heilbrunn:
3.Show some type of indication what the other empires might like to trade for or what they have that I need.



This is a good suggestion. But only if the empires have a trade alliance already, right?

It would be very helpful to know that a hostile empire is running low on a particular resource.

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  #12  
Old January 29th, 2001, 05:33 PM

WhiteHojo WhiteHojo is offline
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Default Re: Interface improvement suggestions for patch

I second Raynor's idea, again (brought this up in another thread somewhere)...

Also, THUMBWHEEL capabilities... I've b/c so used to using that little device on my mouse that being w/o it's abilities drives me crazy.

more suggestions:

1) Sort ability in production screen by what's bein built like in MOO2

2) Ability to limit the systems that will show colonizable/special planets in the planet screen to a limited selection. If you want a mind numbing experience, set a trait advantage of Ancient and then try to find the best planets to colonize using the planet screen. YOU CAN'T!! It literally shows every stinkin planet in the game that you can colonize.

3) in the game setup, when you select an existing empire to add, the default setting is Human control. Some way to toggle that to be default of Computer would be better. I tend to add any AI races that I want to be in the game via the add existing race option instead of letting the computer set them randomly and having to edit each race to be under AI control after I add them is a tedious process.

4) maybe some way to sort ship lists by ship status would be nice - one list shows all mothballed ships, one shows all ships under some standby order (maybe the sentry order), one shows only ships assigned to a fleet, etc

I tend to have lot's of ideas while playin but forget to write em down - guess I need to start doin that

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  #13  
Old January 29th, 2001, 08:06 PM

Zanthis Zanthis is offline
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Default Re: Interface improvement suggestions for patch

WhiteHojo, in response to #3: I'd like it if you could toggle between human and AI without going into the race itself. A little checkbox in the add races screen next to each race maybe.
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  #14  
Old January 29th, 2001, 08:17 PM
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raynor raynor is offline
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Default Re: Interface improvement suggestions for patch

quote:
Originally posted by Zanthis:
WhiteHojo, in response to #3: I'd like it if you could toggle between human and AI without going into the race itself. A little checkbox in the add races screen next to each race maybe.


I'm with y'all. It is a real pain having to edit each race to change it to computer control. This idea to put a checkbox in the Add Races screen is excellent!
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  #15  
Old January 29th, 2001, 08:58 PM
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Default Re: Interface improvement suggestions for patch

I'd like to see some improvements to the all-colony construction page (the one that shows the build queues of all your colonies, shipyards):

1) column sorting doesn't work on this page, and this should be added.

2) I'd like to be able to filter the list to only show currently colonies/yards with active queues or empty ones, only ones running on emergency build, only ones with shipyards, only colony ones, only colonies with open facility slots, or some combination of those, like only showing colonies with open facil slots and an empty queue. In other words, those filters would all be checkboxes, so if you checked multiple ones off, they would all be active.

I'd also like to have a screen that showed all colonies and ALL facilities in them, in a sortable fashion, and also search/filter-able. so you could select only those colonies that had spaceports, say. The current colony screen is pretty worthless for this.

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  #16  
Old January 29th, 2001, 08:59 PM

WhiteHojo WhiteHojo is offline
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Default Re: Interface improvement suggestions for patch

The check box would work for me - anything to keep from having to switch back/forth for each race

Also, minor point that I personally find annoying.... Somehow set as either default or make it selectable, but if a colony is set to build as emergency, then give that colony PRIORITY when allocating limited resources in the construction queues. Nothing more agravating than having a colony run up several emergency build turns only to find that nothing has been built because other colonies were ahead of it in whatever priority format the computer uses in assigning resources to construction projects
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[This message has been edited by WhiteHojo (edited 29 January 2001).]
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