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March 7th, 2003, 08:58 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
You can take a look into facility.txt under the folder "data". At the beginning of this file you find the families listed. It is only possible to upgrade an old Version of a facility with a newer Version of the same family:
Example: Build a minor city and (later on if you have researched metropolis or megalopolis) upgrade it to a better Version.
Facility Family:
A unique identifier for all facilities of the same family.
1 - Mineral Mine
2 - Organics Farm
6 - Intel Centers
7 - Distribution Centers
11 - Rads extraction
41 - Massive Planetary Shield Generators
51 - Solar Generator
52 - Crystal restructuring plant
53 - Energy Transmission Lens
54 - Cultural Centers
59 - Solar Power Plant
61 - City through Megalopolis
62 - Arcology
70 - Cities including Space Ports and Resupply Depots
160 - Settlement/Community (Rock)
161 - Settlement/Community (Ice)
162 - Settlement/Community (Gas)
170 - Agrarian Settlement through Ecosystem
171 - Agrarian Cultural Center
202 - Organics Generation
341 - Planetary Shield Generators (non-massive)
342 - Phased Planetary Shield Generators (non-massive)
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March 10th, 2003, 06:07 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
How do you guys feel about an orbital fighter?
Several pages down PvK talked about doing something like this with a 10 Kt hull, so I got inspired to do a little test.
I made a 10 Kt fighter, no tech requierment, with 2 orbital engines with only Combat Movement, with Cockpit, Life Support and small depleted Uranium changed to No tech.
Basicly, its a fighter that can only have 2 small DUC, but the small size makes it kind of valuable, since you can have in 120 of them in a Carrier that can only hold 80 of the small fighters.
I feel like it is somewhat unbalancing.
Do you think this extra unit is necesary?
I did it having in mind that a civilization that builds Frigates surely have to know how to build little tiny fighters....right?
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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March 10th, 2003, 07:33 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Aloofi,
Are you talking about something similar to this:
Quote:
AI Campaign~ Incorporates-> TACTICAL FIGHTER MOD 12-26-2002 by John Sullivan. Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. This makes for some interesting strategies and designs.
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Or would it be completely different?
[ March 10, 2003, 17:34: Message edited by: PsychoTechFreak ]
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March 10th, 2003, 07:43 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by PsychoTechFreak:
Aloofi,
Are you talking about something similar to this:
quote:
AI Campaign~ Incorporates-> TACTICAL FIGHTER MOD 12-26-2002 by John Sullivan. Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. This makes for some interesting strategies and designs.
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Or would it be completely different? No no, mine its just an extra fighter hull.
I have the 3 regular fighters in Proportions that move normally and then this tiny fighter that only moves in Tactical Combat.
The Orbital Fighter is just like the Infantry Troop, a unit that can be built from the very begining without researching any tech.
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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March 10th, 2003, 09:13 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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March 11th, 2003, 03:32 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I couldn't find it. I know is in this thread. I remember he said that he might try to experiment with a 10Kt fighter with only Tactical Combat movement to make it avaliable from the start. I don't think he gave any other technical details.
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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March 11th, 2003, 05:24 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I couldn't find it. I know is in this thread. Thanks Aloofi for your help, I also checked the thread here and could not find those references; either. 
[ March 11, 2003, 18:18: Message edited by: JLS ]
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