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March 10th, 2003, 07:33 PM
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First Lieutenant
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Join Date: Mar 2001
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Aloofi,
Are you talking about something similar to this:
Quote:
AI Campaign~ Incorporates-> TACTICAL FIGHTER MOD 12-26-2002 by John Sullivan. Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. This makes for some interesting strategies and designs.
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Or would it be completely different?
[ March 10, 2003, 17:34: Message edited by: PsychoTechFreak ]
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March 10th, 2003, 07:43 PM
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Second Lieutenant
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by PsychoTechFreak:
Aloofi,
Are you talking about something similar to this:
quote:
AI Campaign~ Incorporates-> TACTICAL FIGHTER MOD 12-26-2002 by John Sullivan. Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. This makes for some interesting strategies and designs.
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Or would it be completely different? No no, mine its just an extra fighter hull.
I have the 3 regular fighters in Proportions that move normally and then this tiny fighter that only moves in Tactical Combat.
The Orbital Fighter is just like the Infantry Troop, a unit that can be built from the very begining without researching any tech.
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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March 10th, 2003, 09:13 PM
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Lieutenant Colonel
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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March 11th, 2003, 03:32 PM
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Second Lieutenant
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I couldn't find it. I know is in this thread. I remember he said that he might try to experiment with a 10Kt fighter with only Tactical Combat movement to make it avaliable from the start. I don't think he gave any other technical details.
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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March 11th, 2003, 05:24 PM
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Lieutenant Colonel
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I couldn't find it. I know is in this thread. Thanks Aloofi for your help, I also checked the thread here and could not find those references; either. 
[ March 11, 2003, 18:18: Message edited by: JLS ]
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March 12th, 2003, 02:32 AM
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National Security Advisor
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I dunno what thread it was in, but you can search cross threads for my Posts, and probably find it.
In short, I said that for the next major Version, I would probably re-work fighters, and make the first ones start out without terribly high combat modifiers or abilities, and unable to move out of the sector they launch in. I also mean to tweak their combat abilities in several ways, with the first Versions limited in several ways. Then players would have to do signifigant research to develop better combat abilities, and specialize in research for anti-ship fighters, anti-fighter fighters, long-range movement, etc. That would all be a big change, so the whole system would be replaced, rather than it being an evolution of the current system.
PvK
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March 12th, 2003, 02:56 AM
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Lieutenant Colonel
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
That sounds like the 6+ Carrier, long range 3 wave fighter attack vs. AI Planet; Another way for the human to beat the AI grip I had; I Emailed you this PvK a while ago; along with some preliminary fighter design specs. For tactical fighter movement in AIC.
Don’t you recall?
Why, you like the Idea?
Or is there an Issue here?
I hope not, it has been a long day, and I am tired… Between work and AIC.
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