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  #1  
Old March 10th, 2003, 07:33 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Aloofi,
Are you talking about something similar to this:
Quote:
AI Campaign~ Incorporates-> TACTICAL FIGHTER MOD 12-26-2002 by John Sullivan. Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. This makes for some interesting strategies and designs.
Or would it be completely different?

[ March 10, 2003, 17:34: Message edited by: PsychoTechFreak ]
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  #2  
Old March 10th, 2003, 07:43 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by PsychoTechFreak:
Aloofi,
Are you talking about something similar to this:
quote:

AI Campaign~ Incorporates-> TACTICAL FIGHTER MOD 12-26-2002 by John Sullivan. Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. This makes for some interesting strategies and designs.
Or would it be completely different?
No no, mine its just an extra fighter hull.
I have the 3 regular fighters in Proportions that move normally and then this tiny fighter that only moves in Tactical Combat.

The Orbital Fighter is just like the Infantry Troop, a unit that can be built from the very begining without researching any tech.

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  #3  
Old March 10th, 2003, 09:13 PM

JLS JLS is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
How do you guys feel about an orbital fighter?
Several pages down PvK talked about doing something like this
Aloofi, I wanted to read PvKs Post...
This may be of help to me in my Tactical Fighter MOD.

But with a global search (orbital fighter) in the forom, it had no PvK hits?

If you could lasso (quote) this post to bring it to the top, I would appreciate this!

Thanks!

[ March 10, 2003, 19:15: Message edited by: JLS ]
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  #4  
Old March 11th, 2003, 03:32 PM

Aloofi Aloofi is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by JLS:
Aloofi, I wanted to read PvKs Post...
This may be of help to me in my Tactical Fighter MOD.

But with a global search (orbital fighter) in the forom, it had no PvK hits?

If you could lasso (quote) this post to bring it to the top, I would appreciate this!

Thanks!
I couldn't find it. I know is in this thread. I remember he said that he might try to experiment with a 10Kt fighter with only Tactical Combat movement to make it avaliable from the start. I don't think he gave any other technical details.
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  #5  
Old March 11th, 2003, 05:24 PM

JLS JLS is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by Aloofi:
quote:
Originally posted by JLS:
Aloofi, I wanted to read PvKs Post...
This may be of help to me in my Tactical Fighter MOD.

But with a global search (orbital fighter) in the forom, it had no PvK hits?

If you could lasso (quote) this post to bring it to the top, I would appreciate this!

Thanks!
I couldn't find it. I know is in this thread.
Thanks Aloofi for your help, I also checked the thread here and could not find those references; either.

[ March 11, 2003, 18:18: Message edited by: JLS ]
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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #6  
Old March 12th, 2003, 02:32 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

I dunno what thread it was in, but you can search cross threads for my Posts, and probably find it.

In short, I said that for the next major Version, I would probably re-work fighters, and make the first ones start out without terribly high combat modifiers or abilities, and unable to move out of the sector they launch in. I also mean to tweak their combat abilities in several ways, with the first Versions limited in several ways. Then players would have to do signifigant research to develop better combat abilities, and specialize in research for anti-ship fighters, anti-fighter fighters, long-range movement, etc. That would all be a big change, so the whole system would be replaced, rather than it being an evolution of the current system.

PvK
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  #7  
Old March 12th, 2003, 02:56 AM

JLS JLS is offline
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

That sounds like the 6+ Carrier, long range 3 wave fighter attack vs. AI Planet; Another way for the human to beat the AI grip I had; I Emailed you this PvK a while ago; along with some preliminary fighter design specs. For tactical fighter movement in AIC.
Don’t you recall?
Why, you like the Idea?

Or is there an Issue here?
I hope not, it has been a long day, and I am tired… Between work and AIC.
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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