|
|
|
 |

March 10th, 2003, 09:13 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
|

March 11th, 2003, 03:32 PM
|
Second Lieutenant
|
|
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I couldn't find it. I know is in this thread. I remember he said that he might try to experiment with a 10Kt fighter with only Tactical Combat movement to make it avaliable from the start. I don't think he gave any other technical details.
__________________
--------------------
--------------------
--------------------
--------------------
When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
|

March 11th, 2003, 05:24 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I couldn't find it. I know is in this thread. Thanks Aloofi for your help, I also checked the thread here and could not find those references; either. 
[ March 11, 2003, 18:18: Message edited by: JLS ]
|

March 12th, 2003, 02:32 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I dunno what thread it was in, but you can search cross threads for my Posts, and probably find it.
In short, I said that for the next major Version, I would probably re-work fighters, and make the first ones start out without terribly high combat modifiers or abilities, and unable to move out of the sector they launch in. I also mean to tweak their combat abilities in several ways, with the first Versions limited in several ways. Then players would have to do signifigant research to develop better combat abilities, and specialize in research for anti-ship fighters, anti-fighter fighters, long-range movement, etc. That would all be a big change, so the whole system would be replaced, rather than it being an evolution of the current system.
PvK
|

March 12th, 2003, 02:56 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
That sounds like the 6+ Carrier, long range 3 wave fighter attack vs. AI Planet; Another way for the human to beat the AI grip I had; I Emailed you this PvK a while ago; along with some preliminary fighter design specs. For tactical fighter movement in AIC.
Don’t you recall?
Why, you like the Idea?
Or is there an Issue here?
I hope not, it has been a long day, and I am tired… Between work and AIC.
|

March 12th, 2003, 03:41 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I looked for your reference here on thread again, PvK, I could not find it.
But I did find the complements you gave me here on thread, back in February and a few more, that I never seen before.
Actually, if there is an Issue, lets work out, and/or work on this Tactical fighter mod together, this way benefiting all that play the game.
Can you start a Tactical fighter thread, to kick start it, or shall I ?
[ March 12, 2003, 01:45: Message edited by: JLS ]
|

March 12th, 2003, 01:08 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by JLS:
I looked for your reference here on thread again, PvK, I could not find it.
|
It may be another example of threads/Posts disapper on this forum. I too remmember that discusion about mini-fighters.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|