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March 13th, 2003, 09:45 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by Aloofi:
I definitively want an improved fighter combat model with Proportions.[/QB]
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Hmmm, I actually like current Proportions' fighters. Very balanced weapon selection IMHO. "combat-only" fighters would be a nice addition but overall it looks about right for me.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 13th, 2003, 09:57 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Ok, im cooled down!
My intent with the AIC Mods was not to improve Proportions;
But was to show that the AI can compete, with a Human Players with the Modifications I released with AIC and only with Proportions as the Host!
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This thing is of me (“REWORKING his fighter idea”???) did get me inflamed.

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March 13th, 2003, 10:05 PM
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Lieutenant Colonel
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Join Date: Feb 2003
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by oleg:
quote: Originally posted by Aloofi:
I definitively want an improved fighter combat model with Proportions.
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Hmmm, I actually like current Proportions' fighters. Very balanced weapon selection IMHO. "combat-only" fighters would be a nice addition but overall it looks about right for me.[/QB] I agree, Oleg...
There is nothing wrong with current Proportion fighters; they are pretty much the same as, the base se4 fighters.
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But the premise, is that the AI can not defend properly against a Long Range Carrier attack on his home world!
This was my reason for the Tactical Fighter Mod …
Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet.
"(When you attack a planet, you will now need to commit your fleet and Carriers where the AI will be able to defend itself ) ouch!"
I also tried to address some stacking issues with fighters versus Ships.
And I have been getting a lot of positive response for this effort. 
[ March 13, 2003, 21:17: Message edited by: JLS ]
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March 13th, 2003, 11:25 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
AI can compete with your modifications as well as with AI bonus turned on in a non-AIcampaign game. You provide the AI cheaper components/facilities and a helping AI research tree. Well, I know it is a lot of work to balance everything out and I certainly do not have the modding experience to see everything about it, but this is easy to see (e.g. AI Wormhole opener components just cost 1000 minerals etc.).
Don't get me wrong, I like your ideas and it is certainly better in order to finetune the given AI bonus instead of just putting the bonus level to low/med/high.
I just don't like the statement "competing AI" if the reality behind it is a bonus in fact.
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March 14th, 2003, 12:01 AM
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Lieutenant Colonel
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
[quote]Originally posted by PsychoTechFreak:
Quote:
Don't get me wrong, I like your ideas and it is certainly better in order to finetune the given AI bonus instead of just putting the bonus level to low/med/high.
I just don't like the statement "competing AI" if the reality behind it is a bonus in fact.
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Good Point, PsychoTechFreak.
I should have stated, with a leveler Playing field
[ March 13, 2003, 23:31: Message edited by: JLS ]
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March 14th, 2003, 01:52 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
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In short, I said that for the next major Version, I would probably re-work fighters, and make the first ones start out without terribly high combat modifiers or abilities, and unable to move out of the sector they launch in.
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This will not work properly. Fighters have a 1 strategic move minimum, even with no engines.
JLS:
Quote:
As you can see; PvK, POSTED and implied that I STOLE his fighter Idea.
This is not true!
PvK has put a flame to our bridge, not I.
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That is not what I see having happened. It looks to me like you seem to think that noone has ever thought of ideas you have thought of before. This is quite wrong. I know that I for one had thought of orbital fighters and such back in 2001, long before you ever started on AIC. This is not to say that I was the first person to think of this. Actually, I never made any Posts about it at the time, so I could not have been the source of the idea on Shrapnel. But, my point is that other people have thought of ideas like this before you. PvK may very well have thought of them before you, or you may have thought of them before him. Do not be so concerned over "mine mine mine". I am certain that there are lots of good ideas in people's personal mods that have not been posted anywhere on the net. If it is a good idea, chances are that a number of people will have thought of it concurrently. Isaac Newton and... umm... I forget the other guy's name... but anyways, both of them developed calculus simultaneously. Neither of them copied or stole from the other. It looks like the same kind of thing has happened here.
[ March 14, 2003, 00:05: Message edited by: Imperator Fyron ]
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March 14th, 2003, 02:17 AM
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Lieutenant Colonel
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
You make a valid Point, in regards to who thought of what first. Fryon.
Thanks
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Actually, Fighters in Tactical Fighter Mod, do not move 1 in strategic move minimum, and do not have a command that would allow a move! Basically, just sentry and Fleet!
[ March 14, 2003, 01:36: Message edited by: JLS ]
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