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  #1  
Old March 25th, 2003, 02:14 AM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by klausD:
quote:
Real time combat will do nothing but make SE5 better. It will be nothing like Starcraft, as that is obviously where your confusion is. A simple pause feature and the ability to do anything while paused (except watch ships move and fire, just look and issue orders) removes any possible problems with RT combat.
Maybe you like realtime. I do not. (if pauseable or not)
To claim that SEV will be better with a RT modus is a pure assumption and a matter of taste. I (and I am sure many old vets of the SE series too) can live without it.

tschüß
Klaus

Oh God, you are joking aren't you? Surely Shrapnel won't do this? So-called realtime combat in MOO3 is my biggest gripe, and I don't see the justification for it - it's just eye-candy, and gets in the way.

As you can tell, I play SEIV in non-simultaneous tactical combat mode, exclusively. The only way you'll get me playing a RTS-style game is if I can pause and slow it down to my speed, or (preferably) turn it off.
Steve.
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  #2  
Old March 24th, 2003, 04:03 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by steveh11:
[QBAs you can tell, I play SEIV in non-simultaneous tactical combat mode, exclusively. The only way you'll get me playing a RTS-style game is if I can pause and slow it down to my speed, or (preferably) turn it off.
Steve.[/QB]
SE IV tactical combat is interesting, but a lot should be said in praise of strategic combat too. It involves a lot of strategic thinkig how you design you ships, what strategy to be used, fleet composition and formations, etc. Overall I feel like a comander-in-chief when I prepare for strategig battles !
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Old March 24th, 2003, 04:05 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by PvK:
My idea was all colony ships in Proportions should use "colony ship large", because there are no small colony ships in Proportions. Many shipsets offer colony ships that look like they may really be 300kT. At 1800kT, standard Proportions colony ships should most likely use the biggest-looking image available. If I or someone else added a really high-tech colony ship that was a lot smaller, it might use the ordinary colony ship image.

PvK
Duh.. I made good colonyshipLarge pictures for Pequeninos and Manticore shipsets but I quess I will not include them in the reliase - I like ordinary colonyship pictures too !
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Old March 24th, 2003, 06:55 PM

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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

My latest change to Proportions:

Missile speed to 30!

Now the Capital Ship Missiles go straight for the target in one turn, as far as their range can go.

I ran a test with the Phong's Missile Destroyers.
I saw several improvements. With CSM III, range of 12, my PDC were able of destroy only half the number of missiles than with the original spped of 5. The problem is that the missile took 3 turns to fly the distance of 12, and allowed my PDCs to fire at least twice on every missile volley. With maximus fly speed the missile goes straight for the target in one turn, effectively cutting by half the chances of being shot down by PDCs.
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  #5  
Old March 24th, 2003, 07:19 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

But it may be TOO good ! Now everybody will use CSM instead of beams. I agree missiles need some boost, but keep it reasonable. Actually, I think it would be better to increase "seaker damage resistance" instead of speed. Make it two PDC shots per missile instead of one.
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  #6  
Old March 24th, 2003, 11:10 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Missiles seem quite effective to me when heavies are combined with light missile systems, not to mention when combined with drones and fighters.

No?

PvK
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  #7  
Old March 24th, 2003, 11:16 PM
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Default Re: Proportions Mod Versions 2.5.2 and 2.5.3 available

Quote:
Originally posted by klausD:
Maybe you like realtime. I do not. (if pauseable or not)
To claim that SEV will be better with a RT modus is a pure assumption and a matter of taste. I (and I am sure many old vets of the SE series too) can live without it.
It isn't a matter of taste, it is a matter of making the game better.
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