|
|
|
 |

March 26th, 2003, 12:55 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I never been able to use Light Missiles effectively.  May be I just not good in ship design 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

March 27th, 2003, 09:37 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
They need to be combined with the heavies. I've beaten technologically superior (bonus'ed) beam-armed AI Druschockans who had been wiping out my direct-fire ships, by engaging them with greater numbers of mostly small cheap missile ships with a mix of missile types.
PvK
|

April 21st, 2003, 01:08 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Could somebody please tell me if it is possible to develope a race which can only invest in its own unique tech structures and not in the normal standard SE4 tech structure?
This would be fine, because if this is possible a race could be totally different from others. (other ships sizes, different facility structures and builtup strategy - eg hives instead of cities, other units types than the others etc.)
thanks for the info
tschüß
KlausD
|

April 21st, 2003, 01:36 AM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
you will have to do something like Pirates or Nomads in Pirates&Nomads mod or Space Monsters in Devnull mod. Basically you make all normal tech a new racial trait and give it to all races except few unique races !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

April 21st, 2003, 03:53 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Precisely.
1) Copy the applicable components and adjust their abilities as desired. Add a racial tech requirement.
2) Delete the original components.
3) Set the new racial trait to start at tech level 1, so the critical components like bridges and spaceports are available right from turn #1.
Note that this will invalidate all of your EMP files, and the AIs will have to be modded to pick one of the new racial traits.
[ April 21, 2003, 02:55: Message edited by: Suicide Junkie ]
__________________
Things you want:
|

April 21st, 2003, 10:29 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
many thanks for your prompt reply.
klausD
|

April 21st, 2003, 07:54 PM
|
 |
Sergeant
|
|
Join Date: Feb 2002
Location: Canada
Posts: 346
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by Aloofi:
Also, this uber-missile benefits mostly the AI, cause we humans know that pound by pound missiles are not worth the effort. They weight too much and reload too slow. Even the lowly Meson BLaster is a better weapon.
|
Do you really think so? I have always found the stackable damage of missiles to be quite painful against things like leaky shields, since you tend to have a lot more damage hollowing out the hull before the shields have a chance to compensate.
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|