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February 16th, 2003, 01:26 AM
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Sergeant
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Re: How happiness works? (answer is here)
max positive anger change means MORE anger. Putting "Our Troops on Planet := 100" told the game to have your people get real pissed off if you have your troops on your planet. Not sure how the max anger was bypassed, but one turn worth of troops is how many? 10? 18? 6?
From what I know, a planet will not go from riot to jubilant in one turn. I am sure the more proficent modders will be able to answer that better.
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February 16th, 2003, 01:41 AM
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Shrapnel Fanatic
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Re: How happiness works? (answer is here)
First off, I notice that I have 2 typoes in the modding tutorial.
"Our Ship in Sector" and "Our Ship in System" have this in their descriptions:
"This value supercedes the Enemy Ship in System value."
and they should not have that. I will fix it later when I get back home (in a few days  ).
Now to your question:
My guess would be that se4 does not take the max change per turn values in absolute when dealing with such large numbers for anger modifiers (such as -3000, or 100 for each troop). If you can, run this same test on an older Version of SE4, to see if it was always like this, or if this is a recent change in the latest patch (could be a new bug or something).
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February 16th, 2003, 01:46 AM
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Captain
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Re: How happiness works? (answer is here)
Quote:
Originally posted by couslee:
max positive anger change means MORE anger. Putting "Our Troops on Planet := 100" told the game to have your people get real pissed off if you have your troops on your planet.
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Yep I know and that was the purpose.
Quote:
Not sure how the max anger was bypassed, but one turn worth of troops is how many? 10? 18? 6?
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One turn worth troops was 16.
Quote:
From what I know, a planet will not go from riot to jubilant in one turn. I am sure the more proficent modders will be able to answer that better.
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I thought so but when I tested it the planet indeed went from riot to jubilant in one turn!
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February 16th, 2003, 01:54 AM
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Captain
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Re: How happiness works? (answer is here)
I run it on Version 1.67 with the same result. First I built one ship (do you know that ships are in sector OR in system, you don't get double bonus) and the planet went jubiliant. Then I built 32 troops and after the troops were ready the planet went to the angry (it was homeplanet and they don't riot).
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February 16th, 2003, 01:59 AM
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Shrapnel Fanatic
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Re: How happiness works? (answer is here)
Quote:
(do you know that ships are in sector OR in system, you don't get double bonus)
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That is what the "superscedes system bonus" was for in the modding tutorial, but I just copied it wrong for those entries.
Quote:
(it was homeplanet and they don't riot).
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Home planets will indeed riot. I have seen it happen many times before. I think there just might be an extra anger-reduction bonus for HWs, which would explain what people have seen with them not rioting. But, they will indeed riot with enough anger increasing events.
Quote:
quote:
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From what I know, a planet will not go from riot to jubilant in one turn. I am sure the more proficent modders will be able to answer that better.
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I thought so but when I tested it the planet indeed went from riot to jubilant in one turn!
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It might just be that with the default settings, "a planet will not go from riot to jubilant in one turn". Giving extremely different values to some entries may change the happiness system enough to nullify that statement.
[ February 16, 2003, 00:03: Message edited by: Imperator Fyron ]
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February 16th, 2003, 02:17 AM
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Captain
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Re: How happiness works? (answer is here)
Quote:
Originally posted by Imperator Fyron:
Home planets will indeed riot. I have seen it happen many times before. I think there just might be an extra anger-reduction bonus for HWs, which would explain what people have seen with them not rioting. But, they will indeed riot with enough anger increasing events.
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OK. Perhaps this 100 for troops is too big and it stirs up everything. But when I had 100 anger for one troop I build 400 troops on my homeplanet and it was still only angry.
Quote:
It might just be that with the default settings, "a planet will not go from riot to jubilant in one turn". Giving extremely different values to some entries may change the happiness system enough to nullify that statement.
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Yep, that might be true. I'll go to sleep now so I can test with different values only tomorrow, hmm, actually today because it's 2 AM... 
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'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
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February 16th, 2003, 03:46 AM
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Captain
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Re: How happiness works? (answer is here)
From Asmala:
Quote:
Every +5% in Happiness causes -0,1% and every -5% in Happiness causes 0,1% change in anger level.
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Sounds like you tested this thoroughly but that ratio sounds awfully low to me. Raising your happiness characteristic to 20% would not even come close (only.4%) to counter-acting the 2% natural anger increase of alien races. Seems modifying your your happiness upward would be a waste of points, yet it has always paid dividends for me.
Perhaps I am reading you wrong; my experience says its better than this.
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