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  #1  
Old January 30th, 2001, 12:16 AM

God Emperor God Emperor is offline
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Default Re: Too many planets

Sounds interesting and should work. A bit too involved for me though. Think I'll probably follow BB's suggestion of just linking Gas Giant Technology with a Gravity Tech level....
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Old January 30th, 2001, 12:18 AM
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Daynarr Daynarr is offline
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Default Re: Too many planets

You will need to make new emp files for all races if you implement such changes. The game doesn't allow you to use old ones if you have made any changes to racial trait file.
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  #3  
Old January 30th, 2001, 12:25 AM
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Default Re: Too many planets

I don't have a problem with allowing races to colonize all types -- gas, rock, and ice. The way I deal with believability is to assume that the game's definition of a "Gas" planet is not what one normally thinks of as a gas giant. And same for Ice planet. Instead, the planets shown are all reasonably Earth-like, but represent extremes that one could not colonize with standard technology. So a Gas planet might be like Venus -- very thick atmosphere. An Ice planet might be like Mars.

This mental adjustment brings its own problems. For instance, how can there possibly be so many Earth-like planets in one star system??
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Old January 30th, 2001, 12:27 AM

Elwood Bluze Elwood Bluze is offline
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Default Re: Too many planets

I've made a simple mod to reduce planets per system to 4 or 5 for the standard solar systems, and 1 to 3 for binaries and trinaries. This has made each planet that much more valuable and the AI seems to come out more aggressively looking for real estate to conquer. I'll post it is there's interest.



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Old January 30th, 2001, 12:34 AM

DirkHowitzer DirkHowitzer is offline
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Default Re: Too many planets

Dmm,
Think of this way...remember cloud city in Star Wars? You have to have some kind of device to negate effects of gravity in the colony but that should be easy enough to an advanced race...Easy way yo colonize gas planets...as for ice, well people live on the north and south poles right? Much of those are ice, in fact if I recall right the entire North Pole is ice...

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[This message has been edited by DirkHowitzer (edited 29 January 2001).]
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Old January 30th, 2001, 12:35 AM

apache apache is offline
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Default Re: Too many planets

I really don't find it unrealistic that races can colonize any planet type if they research it. If you want to base it on something like a race is born on a solid, rock planet, they should easily be able to adapt to an ice environment, since it is essentially a different type of rock.
Gas colonization obviously brings up quarrels with gravity since gas giants are more massive, and hence have a much larger gravitational force. But then again, we have already abandoned mass effects with the propulsion systems, so why not allow a similar line of reasoning with gas giant colonies? My thoughts are that this type of problem is exactly what would be researched anyways.
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  #7  
Old January 30th, 2001, 02:23 AM
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ColdSteel ColdSteel is offline
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Default Re: Too many planets

What everyone here seems to be forgetting is one of the classic sci fi themes. That is to say, wholesale genetic alteration to fit extreme planetary conditions. Waterworld? Gillmen. Heavy gravity? Squatty musclebound fireplugs that make Arnold look like a "girly man". It is not implausible at all to me that an ancient advanced race with complete control over their genetic code could not design bodies to live in the most extreme of conditions, even on gas giants. Why limit yourselve to the current primitive world view? The universe is not only stranger than we imagine, it's stranger than we CAN imagine (hmmm, seems I've heard something like this before )
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