
February 11th, 2003, 03:30 AM
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Join Date: Feb 2001
Location: Hyde Park,UT,USA
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Re: Building Better Monsters
Quote:
Originally posted by Rollo:
hmm, I am not sure how exactly the AI measures the odds. I do know however that it can evaluate the battle capabilty of enemy ships (i.e. cheat by looking into your ships ).
That is pretty much everything I can think of now. An 'always attack' option doesn't exsist to my knowledge. The ways ships and fleets are handled are mostly hardcoded. Only few settings in the AI files can influence the AI behavior in that respect.
Hope that helps,
Rollo
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Thanks. I have already fiddled with those parameters. The problem is, currently monster combats fall into the following categories:
- Monsters have overwhelming forces.
- Monsters have incredibly overwhelming forces.
- Monsters have unbelievably, incredibly, overwhelming forces.
The problem is, it is boring and ineffecient. The human should occaisionally have a chance. That makes the final smackdown so much more satisfying .
So, I believe that my only hope is to fool the AI's odds generator. I think that I will finish my current tweaks and issue another release. Then I will try inflating the size of the Monster hulls and components and see if that makes any difference.
Miles
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