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  #1  
Old February 9th, 2003, 10:59 PM
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Default Re: Capturing planets, a question of practicality.

Quote:
Originally posted by couslee:
maybe I am wrong, but the setting for natural decrease do not stop working when you reach indifferent. Things that constantly effect the mood of the planet are building facilities, winning battles, or losing them. new treaties, ect... I have read nothing that the setting have a null effect at indifferent. The race =-20 is not combined with the alien race =20 to counter each other. either one or the other applies, not both. I have not fully investigated all the settings to find out what would make it balance at ANY given level. I tend to just put troops on every planet, and my current game is artisian. my planets stay at jubilant, even if i am getting my arse handed to me by an enemy.
I have to agree based on my experience, not on acutal testing however. I would cautiously say that I think there is the tendancy toward "Indifferent" is not quite right, and I can't find any reference to that in the txt files. Maybe it is hardcoded, however. It seems to me based on all the games I have played that all the modifiers add up on a per-planet basis and the sum is added or subtracted from the anger level to give each planet its happiness level. Since the words "anger" and "happiness" are used separately, it might be confusing, but all the numbers are for the single attribute called "anger". Happiness is just a way of displaying your relative anger state in the planet view and in happiness.txt. Then the sum over your whole empire is combined for your "mood" in the empires window.

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Old February 9th, 2003, 11:40 PM
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Default Re: Capturing planets, a question of practicality.

Quote:
Originally posted by QuarianRex:
quote:
Originally posted by Slick:
[QB] I haven't tested this, but I have heard that if you take some rioting population onto a transport for a few turns, they stop rioting. Maybe that's an urban myth. Anyone know the truth about this? [QB]
This does work. If you remove the population from the planet completely, by abandoning the planet (but don't scrap the facilities), and then load them back on (you don't have to wait a turn) it resets the planets happiness. Just remember that there has to be a point where the planet is left with a population of zero.

No, this doesn't work. IIRC it used too but was patched
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Old February 9th, 2003, 11:59 PM
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Default Re: Capturing planets, a question of practicality.

Geo,

Try again. I just double checked on a saved game (in case I was halucinaring) and it works in 1.84. The planet went from -100% happiness modifier to +10% (emotionless race).

It works.
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Old February 10th, 2003, 12:26 AM
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Default Re: Capturing planets, a question of practicality.

That's odd Q, cause when I tested it just now it didn't work. The planet was angry, I moved them to a ship, abandoned the planet, and moved them back and they were angry just like before.

Geoschmo

EDIT: Q. why did your test have an emotionless race in it? Which one were you testing?

[ February 09, 2003, 22:28: Message edited by: geoschmo ]
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Old February 10th, 2003, 01:07 AM
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Default Re: Capturing planets, a question of practicality.

I had a Borg (emotionless) game saved from a couple days back. This was a quick test and I didn't want to start a new game.

I had recently conquered an enemy planet and replaced their pop with my own (for aesthetic reasons) and then noticed that the planet wasn't constructing. The planets abilities showed -100% due to happiness. Removal of pop, abandonment, and replacement of pop resulted in a happy modifier of 10% (standard for emotionless) and restoration of construction.

I am wondering if this only applies to emotionless races. I admit that I haven't tried it out much on normal races, since I haven't really had any need.
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Old February 10th, 2003, 01:40 AM
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Default Re: Capturing planets, a question of practicality.

Maybe the change only affects new savegames, and not old ones that were created prior to 1.84?
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Old February 11th, 2003, 02:37 AM
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Default Re: Capturing planets, a question of practicality.

Q, I think I see. You are talking about the bug with population taken over by an emotionless race still being angry. I was talking about the other part of your message. The part about removing unhappy pop resetting their happiness level. I don't think it does. Although it's possible that it does reset the happiness of the pop if you are an emotionless race as you say. I didn't test that.

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