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February 9th, 2003, 11:40 PM
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Re: Capturing planets, a question of practicality.
Quote:
Originally posted by QuarianRex:
quote: Originally posted by Slick:
[QB] I haven't tested this, but I have heard that if you take some rioting population onto a transport for a few turns, they stop rioting. Maybe that's an urban myth. Anyone know the truth about this? [QB]
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This does work. If you remove the population from the planet completely, by abandoning the planet (but don't scrap the facilities), and then load them back on (you don't have to wait a turn) it resets the planets happiness. Just remember that there has to be a point where the planet is left with a population of zero.
No, this doesn't work. IIRC it used too but was patched
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February 9th, 2003, 11:59 PM
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Re: Capturing planets, a question of practicality.
Geo,
Try again. I just double checked on a saved game (in case I was halucinaring) and it works in 1.84. The planet went from -100% happiness modifier to +10% (emotionless race).
It works.
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February 10th, 2003, 12:26 AM
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Re: Capturing planets, a question of practicality.
That's odd Q, cause when I tested it just now it didn't work. The planet was angry, I moved them to a ship, abandoned the planet, and moved them back and they were angry just like before.
Geoschmo
EDIT: Q. why did your test have an emotionless race in it? Which one were you testing?
[ February 09, 2003, 22:28: Message edited by: geoschmo ]
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February 10th, 2003, 01:07 AM
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Re: Capturing planets, a question of practicality.
I had a Borg (emotionless) game saved from a couple days back. This was a quick test and I didn't want to start a new game.
I had recently conquered an enemy planet and replaced their pop with my own (for aesthetic reasons) and then noticed that the planet wasn't constructing. The planets abilities showed -100% due to happiness. Removal of pop, abandonment, and replacement of pop resulted in a happy modifier of 10% (standard for emotionless) and restoration of construction.
I am wondering if this only applies to emotionless races. I admit that I haven't tried it out much on normal races, since I haven't really had any need.
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February 10th, 2003, 01:40 AM
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Re: Capturing planets, a question of practicality.
Maybe the change only affects new savegames, and not old ones that were created prior to 1.84?
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February 11th, 2003, 02:37 AM
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Re: Capturing planets, a question of practicality.
Q, I think I see. You are talking about the bug with population taken over by an emotionless race still being angry. I was talking about the other part of your message. The part about removing unhappy pop resetting their happiness level. I don't think it does. Although it's possible that it does reset the happiness of the pop if you are an emotionless race as you say. I didn't test that.
Geoschmo
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February 11th, 2003, 02:43 AM
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Re: Capturing planets, a question of practicality.
are both tests done, using an "end turn" in the middle of it? I noticed that it was not mentioned. Was just curious if the test that showed it didn't work, was run in the same manner as the test that showed it did work.
just a thought.
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