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February 11th, 2003, 02:37 AM
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Re: Capturing planets, a question of practicality.
Q, I think I see. You are talking about the bug with population taken over by an emotionless race still being angry. I was talking about the other part of your message. The part about removing unhappy pop resetting their happiness level. I don't think it does. Although it's possible that it does reset the happiness of the pop if you are an emotionless race as you say. I didn't test that.
Geoschmo
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February 11th, 2003, 02:43 AM
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Re: Capturing planets, a question of practicality.
are both tests done, using an "end turn" in the middle of it? I noticed that it was not mentioned. Was just curious if the test that showed it didn't work, was run in the same manner as the test that showed it did work.
just a thought.
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February 10th, 2003, 10:02 PM
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Re: Capturing planets, a question of practicality.
Geo,
We are talking about the same thing. It was just that the immediate example that I had involved an emotionless race.
I just did a test game (1.84), small quadrant, three races (one normal, one mechanoid, one emotionless and mechanoid). I slapped the mechanoid trait in because I was using plague bombs to affect the planets happiness.
I had the races lay seige to each others worlds till said worlds were angry (-20%) then invaded through troop combat (removing the troops afterward), waited a turn for the plague to cure (where applicable), removed population, abandoned planet, and put the population back.
In all cases this resulted in a restoration of pop happiness to 'happy' (+10%). The happiness change was immediate and did not require a turn to take effect.
Couslee,
I don't know what you mean by 'using an end turn in the middle of it'. Could you clairify?
Geo (again),
In your test did you use a pre-1.84 save game?
[ February 10, 2003, 20:11: Message edited by: QuarianRex ]
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February 10th, 2003, 10:16 PM
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Re: Capturing planets, a question of practicality.
Quote:
Happiness is just a way of displaying your relative anger state in the planet view and in happiness.txt. Then the sum over your whole empire is combined for your "mood" in the empires window.
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No, Anger/Happiness and Mood are completely different things, with no direct effect on each other. (Things that affect your Happiness, e.g battles, may affect your AI opponent's Mood as well.)
Anger/Happiness is a rating of how content each planet's population is.
Mood is an AI empire's general attitude toward another empire.
In a multiplayer game, a human player's empire's Mood stays permanently at Moderate, unless the AI takes over for a turn.
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February 11th, 2003, 12:38 AM
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Re: Capturing planets, a question of practicality.
If you abandon a planet, do the facilities remain? If so, how do you reclaim the planet? Can you just transfer population? Can another race do the same?
Very curious...Greybeard
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February 11th, 2003, 01:10 AM
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Re: Capturing planets, a question of practicality.
Q, I used a game speciually made to test this question. Was created in 1.84.
Are you doing simultaneous or turn based. I wonder if that's why we are seeing the opposite effects. Maybe the bug is only in turn based. If you are using simultaneous (I am) I don't know know how to explain it.
Come to think of it, I know you are doing turn based or you wouldn't be specifically mentioning removing the troops right after the invasion.
Geo
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February 11th, 2003, 01:12 AM
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Re: Capturing planets, a question of practicality.
Quote:
Couslee,
I don't know what you mean by 'using an end turn in the middle of it'. Could you clairify?
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When you remove the population, do you have to leave the planet empty for one turn before reclaiming it.
What I was wondering was, if that is the case, then the test that failed might have been because the pop was removed and replaced in the same turn.
Also, wouldn't this tactic also require a colony ship to reclaim the abandoned planet?
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