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February 10th, 2003, 10:16 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Capturing planets, a question of practicality.
Quote:
Happiness is just a way of displaying your relative anger state in the planet view and in happiness.txt. Then the sum over your whole empire is combined for your "mood" in the empires window.
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No, Anger/Happiness and Mood are completely different things, with no direct effect on each other. (Things that affect your Happiness, e.g battles, may affect your AI opponent's Mood as well.)
Anger/Happiness is a rating of how content each planet's population is.
Mood is an AI empire's general attitude toward another empire.
In a multiplayer game, a human player's empire's Mood stays permanently at Moderate, unless the AI takes over for a turn.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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February 11th, 2003, 12:38 AM
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Sergeant
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Join Date: Jun 2002
Location: Overland Park, Kansas
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Re: Capturing planets, a question of practicality.
If you abandon a planet, do the facilities remain? If so, how do you reclaim the planet? Can you just transfer population? Can another race do the same?
Very curious...Greybeard
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February 11th, 2003, 01:10 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Capturing planets, a question of practicality.
Q, I used a game speciually made to test this question. Was created in 1.84.
Are you doing simultaneous or turn based. I wonder if that's why we are seeing the opposite effects. Maybe the bug is only in turn based. If you are using simultaneous (I am) I don't know know how to explain it.
Come to think of it, I know you are doing turn based or you wouldn't be specifically mentioning removing the troops right after the invasion.
Geo
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February 11th, 2003, 01:12 AM
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Sergeant
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Re: Capturing planets, a question of practicality.
Quote:
Couslee,
I don't know what you mean by 'using an end turn in the middle of it'. Could you clairify?
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When you remove the population, do you have to leave the planet empty for one turn before reclaiming it.
What I was wondering was, if that is the case, then the test that failed might have been because the pop was removed and replaced in the same turn.
Also, wouldn't this tactic also require a colony ship to reclaim the abandoned planet?
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February 11th, 2003, 08:53 AM
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Sergeant
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Location: Canada
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Re: Capturing planets, a question of practicality.
Greybeard,
When you abandon a planet you are given the option of scrapping the facilities or not. If you scrap, the planet is left as if you had never colonized it in the first place. If you don't scrap the facilities the planet remains yours (and undamaged) but doesn't produce any resources and won't build anything. To restore the planet to opperational status all that must be done is to transfer pop to the planet via any pop transport or such, no colonizer required.
Geo,
Looks like you solved it. I was using turn based. I seems that happiness is not reset in simultaneous. How strange.
Couslee,
Didn't have to wait a turn. The effects were immediate. See above about the colony ship.
[ February 11, 2003, 06:55: Message edited by: QuarianRex ]
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