quote:
Originally posted by apache:
I think the difference between the domed Versions of all the planets and non-domed is basically the life forms would need some sort of breathing apparatus to survive outside the dome, while in non-domed planets, they would need simply an environmental suit to protect them from the hostile environments. This would allow them to get around the planet much easier if they did not need to bring their air with them.
Yeah, that's the way I was thinking about it.
I think BB is being too restrictive saying that undomed colonies should be able to survive under stone-age conditions. How many modern urbanites would survive if Earth suddenly reverted to stone age conditions? And we're not very advanced compared to the spacefaring SEIV races.
However, I do very much agree with BB that, for example, rock races should always have a harder time colonizing gas and ice planets. I would like to see that idea (dare I say "reality"?) reflected in the rules, just not as restrictively as BB proposes.
Ideally, I would propose 4 classes of colonies:
4. total artificial environment (wrong atmos, wrong type)
3. partial artificial environment (right atmos, wrong type)
2. lightly domed (wrong atmos, right type)
1. unrestricted (right atmos, right type).
The max pop, facil, & storage would increase for each class. The ability to build the top two colony classes would be a racial trait. To compensate for making the game harder for peace-lovers, give players the ability to trade population with other players, or allow immigration, or allow research into genetically-altered populations.