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February 11th, 2003, 06:40 PM
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National Security Advisor
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Re: Scenario tips & tricks
If you are setting up a scenario where you want one or a few superior races and others to have no advancment beyond the game start, use the No AI Mod. That way you don't have to play each race's turns every turn just to tell it not to do anything. You can just play the one's you actually want to do something with. Then when start playing the game with stock AI files the computer will start controlling them, or you can assign them as the player position for the scenario.
Geoschmo
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February 11th, 2003, 08:18 PM
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Join Date: Apr 2001
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Re: Scenario tips & tricks
>>Learn to use Sentry ability. On simultaneous you can't dodge it.
What do you mean? I thought Sentry just told a ship to not move (too bad it won't hold position in a black hole system  ) but still get skipped over by "next ship"? Or do you mean you take control of an AI's empire and order all its ships to sentry and the AI won't un-sentry them?
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February 12th, 2003, 07:34 AM
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Colonel
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Re: Scenario tips & tricks
Ed - sentry order is a wonder.
What it does:
*When sentry canceled (enemy sighted/supplies running low) it performs the next order.
In simultaneous you can hide ships in systems. once the player enters the system, there is no way he can dodge the alien ship and will surely get attacked. The only problem is that, IIRC, Repeat Orders cancels out after a combat. Too bad.
Basicly you put a ship on sentry and give it orders. once it canceled the ship will perform its orders. like blow-up system or whatsnot(is S.Manip is scheduled as an order in simultaneous?) and besides, its great for remote mining (you only give it orders once... go there, sit sentried being skipped in the next ship list, once supplies run short run towards ressuply depot and then go back... all done once)
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February 12th, 2003, 04:27 PM
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Sergeant
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Re: Scenario tips & tricks
you need to resupply remote miners? In one of my games (DNM) I have a few mining bases and they are out of supplies but it indicates that they mine anyway or I am missing something 
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February 12th, 2003, 04:38 PM
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Re: Scenario tips & tricks
Taera, I think Eds question which you didn't really answer is whether or not sentry has a use for making scenarios. There is a question whether or not the AI will follow you predefined sentry/whatever orders or if it will simply clear the orders and do what it wants with the ship as soon as you stop controlling it and turn it over to the AI for the scenario. I have been meaning to test that myself and see, but have never got around to it.
Geoschmo
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February 12th, 2003, 07:29 PM
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Re: Scenario tips & tricks
Quote:
Originally posted by Taera:
Ed - sentry order is a wonder.
What it does:
*When sentry canceled (enemy sighted/supplies running low) it performs the next order.
In simultaneous you can hide ships in systems. once the player enters the system, there is no way he can dodge the alien ship and will surely get attacked. The only problem is that, IIRC, Repeat Orders cancels out after a combat. Too bad.
Basicly you put a ship on sentry and give it orders. once it canceled the ship will perform its orders. like blow-up system or whatsnot(is S.Manip is scheduled as an order in simultaneous?) and besides, its great for remote mining (you only give it orders once... go there, sit sentried being skipped in the next ship list, once supplies run short run towards ressuply depot and then go back... all done once)
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Holy crud... you can DO that?!? And here I was thinking all "sentry" was good for was to "mark" ships that you don't want to move and you know you won't move for a while so you can skip over them in the ships list when you're checking "what ships are lacking orders?" Yes, stellar manipulation is scheduled as an order in simultaneous games... so are scrapping, mothballing, refitting, and analyzing... so you're saying I could put a "trigger" ship on a star and order it to sentry then destroy the star if any enemies warp into the system? (Of course if my enemy finds out then he'll probably send one escort in ) Does this work even when "ships clear orders upon enemy presence" is off? I never play with that on since half the orders you GIVE involve enemies in the system - Go attack him now! Oh wait gotta clear orders, there's an enemy in the system! ships do nothing Though this probably explains why my remote miner won't keep a sentry order I gave it at an asteroid - it ran out of supply! 
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February 12th, 2003, 10:26 PM
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Re: Scenario tips & tricks
"Though this probably explains why my remote miner won't keep a sentry order I gave it at an asteroid - it ran out of supply!"
Which gives yet another use for the sentry order in scenerios: time bomb. Give a ship a cloaking device and a star killer. When the supplies drop below 1000 (or maybe to 0?) from the use of the cloak, the sentry order will be cleared and the manipulation order will activate.
Phoenix-D
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