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February 12th, 2003, 05:24 AM
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General
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Join Date: Mar 2002
Location: Indiana
Posts: 3,229
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Re: Average number of turns
My games go from 200-300 turns. By then I'm totally man handling the AI and get bored. I have a Devnull game right now that is close to turn 200. I have completly wiped out the Monsters and totally shut myself off from the rest of the AIs. I keeo going from first to second place and back again in the game though. I am in the process of taking out the Norak systems with a big fleet I sent in.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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February 12th, 2003, 06:56 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Average number of turns
Going back to my savegame archives, the shortest completed game I've had was 66 turns long. This was a two player game in a mid-life medium sized quadrant. The exact numbers were lost due to a mistaken empire file replacement, but I played a rock/methane berserker with maximum defensiveness, average aggressiveness, weak physical combat, enhanced intelligence, impressive reproduction, 50% political aptitude, reduced organics, superior construction. The racial advantages I picked were hardy industrialists and temporal construction.
I went for training facilities right away, but ended up never having to build them as I managed to win enough early battles with torpedoes II to get the temporal weapons researched. I had sensors III, ECM I, and the first level of stealth armour researched by the end of the game.
My opponent was a oxygen/rock deeply religious warrior culture with impressive aggressiveness and average defensiveness. I won the first few battles between single shiops and picked up enough momentum that he wasn't able to recover. He eventually fled to the far end of the galaxy, and then surrendered rather than make me hunt him down.
All in all, it was a lot more fun than the other duel we had where it evolved into a minefield stalemate in a small galaxy.
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February 12th, 2003, 10:46 AM
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Sergeant
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Join Date: Jan 2003
Posts: 390
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Re: Average number of turns
Dice, was that 66 turn game low tech cost? And what was the starting tech level? If you don't remember, not biggie, was just curious.
Settings play a big part in game length. Low starting tech, high tech cost, huge galaxy, all have an impact.
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It's all just a perspective of matter.
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February 12th, 2003, 11:51 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Average number of turns
I've played solo Proportions games that have gone to >600 turns before now. Currently at turn 349 of my latest solo game, and I've only made contact with 2 races and explored about 10% of the galaxy...
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February 12th, 2003, 11:20 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Average number of turns
Quote:
Originally posted by couslee:
Dice, was that 66 turn game low tech cost? And what was the starting tech level? If you don't remember, not biggie, was just curious.
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It would have been a three planet, good homeworld, 100K resources, medium tech, low-tech cost in a medium sized mid-life galaxy.
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February 13th, 2003, 04:12 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Re: Average number of turns
Thanks to everyone that have made comments and voted in the poll. This is really good information.
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February 13th, 2003, 04:38 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Average number of turns
I am usually getting my butt kicked after 100+ turns. For some reason, while I'm trying to colonize the rest of my system(s) and building escort ships, the AI usually comes into my systems guns blazing with frigates or larger craft before I know it. So to save myself the frustration of watching my fledgling empire get blown to bits, I start a new game and hope for a better result.
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