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  #1  
Old February 12th, 2003, 05:36 AM
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Default Re: Yet another planet capture problem

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Originally posted by Phoenix-D:
Your ships will kill off anything that can hurt them. Mines and sats stored in cargo can't hurt them, so they leave it alone and drop their troops.

Troops also can't hurt them, so under the new rules your ships should kill the WPs and fighers and drop their remaining troops regardless of the other cargo.

Phoenix-D
Well it seems that this might require some more investigation. Like I said, I just had a battle with no bombardment and the sats & mines were gone. I can't recall ever taking over a planet and getting stuff in cargo. Has anyone captured a planet and got unlaunched cargo of mines or sats after capture?

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Old February 12th, 2003, 05:52 AM

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Default Re: Yet another planet capture problem

IIRC I have, yeah. Only thing I can think of is the other player gave the order to launch them and they launched anyway. Assuming they are in orbit..

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Old February 12th, 2003, 05:56 AM
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Default Re: Yet another planet capture problem

Well slick. Looks like you were right. I have confirmed that the units in cargo are destroyed during the invasion. Not sure what happened there, but I don't think it was an intentional change. Unless I am misunderstanding the entries in teh history file. Guess we need to report this to Malfador.

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Old February 12th, 2003, 05:58 AM
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Default Re: Yet another planet capture problem

I have captured planets with mines and satellites in cargo many times...Greybeard
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Old February 12th, 2003, 06:57 AM
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Default Re: Yet another planet capture problem

Been a while, but I believe I have captured planets with mines on them... even ones with intact WP but they were only armed with PDC!
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Old February 12th, 2003, 07:06 AM
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Default Re: Yet another planet capture problem

Quote:
Originally posted by Phoenix-D:
IIRC I have, yeah. Only thing I can think of is the other player gave the order to launch them and they launched anyway. Assuming they are in orbit..

Phoenix-D
Don't think so. There were mines too and I would have run into them at some point after capturing the planet. Besides, neither sats or mines are auto-launched in combat.

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Old February 12th, 2003, 07:08 AM
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Default Re: Yet another planet capture problem

Quote:
Originally posted by geoschmo:
Well slick. Looks like you were right. I have confirmed that the units in cargo are destroyed during the invasion. Not sure what happened there, but I don't think it was an intentional change. Unless I am misunderstanding the entries in teh history file. Guess we need to report this to Malfador.

Geoschmo
I will play around some more to get some data and do some testing and report my results here and to MM. BTW how exactly did you test this? I will be trying to rule out as many variables as possible.

[edit: maybe this is an undesired byproduct of the change to kill WP's first during a planet capture???]

Slick.

[ February 12, 2003, 05:10: Message edited by: Slick ]
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