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February 12th, 2003, 05:58 AM
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Sergeant
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Join Date: Jun 2002
Location: Overland Park, Kansas
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Re: Yet another planet capture problem
I have captured planets with mines and satellites in cargo many times...Greybeard
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February 12th, 2003, 06:57 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Yet another planet capture problem
Been a while, but I believe I have captured planets with mines on them... even ones with intact WP but they were only armed with PDC!
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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February 12th, 2003, 07:06 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Yet another planet capture problem
Quote:
Originally posted by Phoenix-D:
IIRC I have, yeah. Only thing I can think of is the other player gave the order to launch them and they launched anyway. Assuming they are in orbit..
Phoenix-D
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Don't think so. There were mines too and I would have run into them at some point after capturing the planet. Besides, neither sats or mines are auto-launched in combat.
Slick.
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Slick.
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February 12th, 2003, 07:08 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Yet another planet capture problem
Quote:
Originally posted by geoschmo:
Well slick. Looks like you were right. I have confirmed that the units in cargo are destroyed during the invasion. Not sure what happened there, but I don't think it was an intentional change. Unless I am misunderstanding the entries in teh history file. Guess we need to report this to Malfador.
Geoschmo
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I will play around some more to get some data and do some testing and report my results here and to MM. BTW how exactly did you test this? I will be trying to rule out as many variables as possible.
[edit: maybe this is an undesired byproduct of the change to kill WP's first during a planet capture???]
Slick.
[ February 12, 2003, 05:10: Message edited by: Slick ]
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Slick.
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February 12th, 2003, 10:28 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Yet another planet capture problem
Quote:
maybe this is an undesired byproduct of the change to kill WP's first during a planet capture???
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I don't think so, my laptop SE Version is not yet patched and I always have seen the same issue. Planet capturing with or without bombardement resets planet cargo. Sats and mines are not launched during combat (maybe intended?) as far as I recall, just drones and fighters.
OTOH, what if planet cargo would be completely filled with units? Where do your troops go in this case?
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February 12th, 2003, 10:30 AM
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Sergeant
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Join Date: Jan 2003
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Re: Yet another planet capture problem
at first glance I also thougt I had captured planets before with the cargo unaffected, but then i got to thinking, that those may have been surrendered planets, and not troop-taken planets. Not 100% sure about Sats in cargo either, sure I have captured planets via troops and kept the WPs, but anything else is in a grey area.
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February 12th, 2003, 11:42 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Yet another planet capture problem
I have been taking planets in tactical lately (ie, in 1.84) without bombardment, and have noticed that all weapons platforms are destroyed in every case.
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