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  #1  
Old February 12th, 2003, 12:33 PM
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Default Re: Yet another planet capture problem

Your dropped troops just overflow the cargo space of the planet, using up something like 15000/3000 (as an example).
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  #2  
Old February 12th, 2003, 01:31 PM
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Default Re: Yet another planet capture problem

Problem? Just blat it with your orbiting spacecraft until the # of troops defending is low enough that you're sure of success!

Works for me...
(Even in Proportions - where taking out Homeworlds is sometimes a /very/ slow and deliberate process!)
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Old February 13th, 2003, 02:05 AM
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Default Re: Yet another planet capture problem

The problem is that it doesn't seem to be possible to capture wps, sats and mines in cargo any more. They seem to be destroyed by the ground combat.
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Old February 12th, 2003, 05:26 PM
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Default Re: Yet another planet capture problem

Before I notify MM of this, are we all in agreement that cargo which is undestroyed by bombardment/combat during planet capture should be captured and turned over to the control of the conquering empire?

I can't think of any good reason to have the cargo destroyed. Obviously the intent of MM was to be able to capture the planet in as much of a useable condition as possible. If the intent of the defending empire was to use a "scorched earth" tactic, it surely would destroy facilities before cargo. Since this has never worked that way, I think this cargo thing is a bug.

Thoughts?

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Old February 12th, 2003, 05:50 PM
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Default Re: Yet another planet capture problem

Quote:
Before I notify MM of this, are we all in agreement that cargo which is undestroyed by bombardment/combat during planet capture should be captured and turned over to the control of the conquering empire?

I can't think of any good reason to have the cargo destroyed.
I wouldn't object to a few random units/ facilities being destroyed at random once in a while, but I don't think a 100% destruction rate of units is good.

Of course it would be best if Malfador made the fix moddable so anyone who wants to play it diferently still can (and modders have another toy to play with.)
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Old February 12th, 2003, 07:19 PM

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Default Re: Yet another planet capture problem

You CAN still capture cargo (at least mines)when taking a planet with troops, I captured about 50 mines in planetary assaults Last night. Haven't checked with weapon platforms or sats yet.
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Old February 12th, 2003, 08:05 PM
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Default Re: Yet another planet capture problem

Atrakus. Using 1.84? I was not able to capture mines in my tests. Are you playing sim turn or turn based?

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