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Old February 15th, 2003, 02:40 AM
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Slick Slick is offline
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Default Re: Yet another planet capture problem

Quote:
Originally posted by couslee:
quote:
Originally posted by Slick:
It is no longer always advantageous to use overwhelming numbers of troops. The only problem is that it is cumbersome to tweak the number of troops being dropped and, in simultaneous games it's impossible to tweak more than 1 drop per fleet per turn. GRRR!

Slick.
if there are no WP to deal with, couldn't you pace two seperate planet capture ships to hit one after the other to get that effect? of course, that still would be a hassle. but possible, yes?
It would be a gamble. If you put too few troops in the first one and lost, the militia would "regroup" along with any remaining defending troops and then you might lose the second set the same way. You might have won if you attacked with all troops at once. The way I look at it is that it is much more important to win the ground battle and capture the planet than to risk losing over potentially capturing some cargo. Also, unless you have done intel to determine what cargo is stored on the planet, you have no idea if there is even anything there. I guess it is more realistic this way anyway - collateral damage.

Slick.
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