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February 13th, 2003, 02:19 AM
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National Security Advisor
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Re: New pirates shipset
Scrap them for resources, or anylze them for tech. And you don't need intel if you abandon your planets and live in true pirate/nomad style as intended. Without planets you can't make contact with other races and they can't intel you or vice versa.
Geoschmo
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February 13th, 2003, 02:30 AM
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Shrapnel Fanatic
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Re: New pirates shipset
Also, if you manage to con one of the AIs into a trage alliance treaty, you will be rolling in the resources.
If you can capture a resource colony intact, even better, but be sure to scrap the facilities (loot&plunder) before the AI's Fleets come to take it back
Building a spaceyard base in a storm with cloaking ability is highly reccommended. And tactical combat is a must.
I also reccommend building a few Pirate Hoards, so you can stash your treasure until you need to spend it
[ February 12, 2003, 14:25: Message edited by: Suicide Junkie ]
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February 12th, 2003, 04:30 PM
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First Lieutenant
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Re: New pirates shipset
Quote:
Originally posted by geoschmo:
Without planets you can't make contact with other races and they can't intel you or vice versa.
Geoschmo
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Mmm... race contacts are generaly established during a ship encounter in the same sector, aren't they ?
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February 12th, 2003, 04:33 PM
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National Security Advisor
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Re: New pirates shipset
Quote:
Originally posted by trooper:
quote: Originally posted by geoschmo:
Without planets you can't make contact with other races and they can't intel you or vice versa.
Geoschmo
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Mmm... race contacts are generaly established during a ship encounter in the same sector, aren't they ? That is correct. (Actually same system, not same sector neccesarily.) But if you don't have planets you can't actually make contact. You can see their ship and they can see yours, but you don't get a first contact message, and you can't communicate with them. You also lose contact if you later abandon all yoru planets or they all get destroyed. Even if you still have ships you lose contact. And if all the warp points leading to your planets are closed you also lose contact.
Geoschmo
[ February 12, 2003, 14:34: Message edited by: geoschmo ]
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February 12th, 2003, 06:39 PM
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First Lieutenant
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Re: New pirates shipset
ship ability : "can completely avoid detection by posing as a civilian craft"
Does it mean thaht the Ias will never see thaht ship and will never be able to attack it, even on the same sector ?
Another question : In the civilian cruiser ship size description, it is written "requires no crew quarter and no life support", and the design do need them indeed...
[ February 12, 2003, 16:48: Message edited by: trooper ]
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February 12th, 2003, 07:49 PM
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Lieutenant Colonel
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Re: New pirates shipset
Quote:
Originally posted by trooper:
ship ability : "can completely avoid detection by posing as a civilian craft"
Does it mean thaht the Ias will never see thaht ship and will never be able to attack it, even on the same sector ?
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this ship basically has a built in level 5 cloak ability. So as long as it has supplies it can never be seen. However you can turn on and off the cloak like a regular cloaking device so you can attack.
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February 12th, 2003, 10:28 PM
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Shrapnel Fanatic
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Re: New pirates shipset
It costs no supplies to cloak them, but you just have to have 1 or more supply point to engage the cloaking device. If the ship runs out of supplies while it is cloaked, it remains cloaked just fine. But if you decloak it, it won't be able to recloak until you get some more supplies.
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