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  #1  
Old February 12th, 2003, 04:33 PM
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geoschmo geoschmo is offline
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Default Re: New pirates shipset

Quote:
Originally posted by trooper:
quote:
Originally posted by geoschmo:
Without planets you can't make contact with other races and they can't intel you or vice versa.

Geoschmo
Mmm... race contacts are generaly established during a ship encounter in the same sector, aren't they ?
That is correct. (Actually same system, not same sector neccesarily.) But if you don't have planets you can't actually make contact. You can see their ship and they can see yours, but you don't get a first contact message, and you can't communicate with them. You also lose contact if you later abandon all yoru planets or they all get destroyed. Even if you still have ships you lose contact. And if all the warp points leading to your planets are closed you also lose contact.

Geoschmo

[ February 12, 2003, 14:34: Message edited by: geoschmo ]
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Old February 12th, 2003, 06:39 PM

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Default Re: New pirates shipset

ship ability : "can completely avoid detection by posing as a civilian craft"
Does it mean thaht the Ias will never see thaht ship and will never be able to attack it, even on the same sector ?

Another question : In the civilian cruiser ship size description, it is written "requires no crew quarter and no life support", and the design do need them indeed...

[ February 12, 2003, 16:48: Message edited by: trooper ]
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Old February 12th, 2003, 07:49 PM
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Default Re: New pirates shipset

Quote:
Originally posted by trooper:
ship ability : "can completely avoid detection by posing as a civilian craft"
Does it mean thaht the Ias will never see thaht ship and will never be able to attack it, even on the same sector ?
this ship basically has a built in level 5 cloak ability. So as long as it has supplies it can never be seen. However you can turn on and off the cloak like a regular cloaking device so you can attack.
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  #4  
Old February 12th, 2003, 10:28 PM
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Default Re: New pirates shipset

It costs no supplies to cloak them, but you just have to have 1 or more supply point to engage the cloaking device. If the ship runs out of supplies while it is cloaked, it remains cloaked just fine. But if you decloak it, it won't be able to recloak until you get some more supplies.
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Old February 12th, 2003, 10:37 PM
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Default Re: New pirates shipset

Quote:
Another question : In the civilian cruiser ship size description, it is written "requires no crew quarter and no life support", and the design do need them indeed...
Hrm. It seems that SE4 is not counting the lifesupport and crew quarters abilities I added to the hull towards the total on board.
They do still prevent the ship from losing speed, so all I need to do is change the requirements to zero instead of one for that hull.

Here is an updated file, in case you don't want to bother changing it yourself



P&N 3.0 Vehiclesizeupdate.zip



[ February 12, 2003, 21:13: Message edited by: Suicide Junkie ]
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  #6  
Old February 12th, 2003, 11:13 PM

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Default Re: New pirates shipset

Suicide Junkie, I can't see your file ?

Another long term problem : Is survival the only goal for pirate empires ?

- If you capture planets and keep them, you stop playing as a pirate race.

- If you eradicate a race, you kill the goose that laid the golden eggs, so you are never the winner...
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Old February 12th, 2003, 11:16 PM
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Default Re: New pirates shipset

Pretend you are vikings instead of pirates, and capturing planets is not a problem at all.
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