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February 12th, 2003, 10:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: New pirates shipset
Quote:
Another question : In the civilian cruiser ship size description, it is written "requires no crew quarter and no life support", and the design do need them indeed...
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Hrm. It seems that SE4 is not counting the lifesupport and crew quarters abilities I added to the hull towards the total on board.
They do still prevent the ship from losing speed, so all I need to do is change the requirements to zero instead of one for that hull.
Here is an updated file, in case you don't want to bother changing it yourself
[ February 12, 2003, 21:13: Message edited by: Suicide Junkie ]
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February 12th, 2003, 11:13 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: New pirates shipset
Suicide Junkie, I can't see your file ?
Another long term problem : Is survival the only goal for pirate empires ?
- If you capture planets and keep them, you stop playing as a pirate race.
- If you eradicate a race, you kill the goose that laid the golden eggs, so you are never the winner...
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February 12th, 2003, 11:16 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New pirates shipset
Pretend you are vikings instead of pirates, and capturing planets is not a problem at all. 
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February 13th, 2003, 12:54 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: New pirates shipset
Unless this was changed with ver 1.84 a ships cloaking does turn off if you run out of supplies. (at least it does with P&N's civilian ships and ver 1.78, I just tested it)
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February 13th, 2003, 12:56 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: New pirates shipset
Quote:
Originally posted by trooper:
[QB]
Another long term problem : Is survival the only goal for pirate empires ?
QB]
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Last P&N game I played my goal as a pirate was to piss off the other human players with my invisible ships. It worked great!! 
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February 13th, 2003, 01:02 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: New pirates shipset
Trooper, no one said beign a Pirate was easy.
It is not a race choice you want to take if winning the game is your objective. It's a change of pace and a challange.
Historical examples of pirates are they are small bands of marauders that would not be able to stand up to a fight with the military force of even a small nation state. They exsist by preying on the weak and knowing when to run. They thrive in areas of relative lawlessness and try to eeke out a living without doing enough to warrant a large amount of attention from a major power.
If that is soemthing that appeals to you, be a pirate. If it's not, be a regular race. SJ's mod gives you the choice you don't have with the stock game.
Gesochmo
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February 13th, 2003, 08:12 PM
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First Lieutenant
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Join Date: Sep 2002
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Re: New pirates shipset
I don't know if I have a pirate leader mind indeed... I like clear situations and stable, well-organized empires... just the opposite of pirate organizations in fact.
BTW, have someone ever done any pirate dedicated shipset ? I'm thinking about my next shipset, and I'm aiming in that direction, even if pirate life seems not to be my cup of thea. That's a work I dedicate in advance to Suicide Junkie and the great work he has produced for P&N mod.
I've got a clear idea of what kind of look I would like for my ships :
source : http://www.shipschematics.net
Perhaps it will remind to some japanese mangas fans an artist called Leiji Matsumoto...
Maybe I'm totally wrong in my idea to draw such a shipset, because pirates don't build their own ships, if I well understood the philosophy ?
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