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  #1  
Old February 22nd, 2003, 05:59 PM

trooper trooper is offline
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Default Re: New pirates shipset

Long ships are impressive, but it's hard to show them in details with a 128x128 pixel square...and mini pictures will all look the same if all ships are long and thin.

As a conclusion, animated gifs as ships pictures would be great in SE V !

About ships lights, I made some additions to the pirate shipset, see it on the link below.
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  #2  
Old February 22nd, 2003, 11:20 PM
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Fyron Fyron is offline
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Default Re: New pirates shipset

Actually, SE5 is most likely going to have 3d rendered combat.
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  #3  
Old February 24th, 2003, 01:35 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: New pirates shipset

SJ, would you mind to post your favorite basic game setup for a nice pirate single player challenge?
I mean things like:
-Map setup (Mid-life?)
-TDM races installation over P&N
-100.000 starting RPs (necessary?) to achieve (what first?) troops for example? Troops/Troop weapons cannot be analyzed and I do not yet see that many good troop transporters to capture from the AI.

And it looks like I could set the min/org/rad production to minimum limit if I do not use many captured planets with these facilities other than scrapping them for materials. Because remote mining is not affected as far as I have tested...

Your answers would be much appreciated, thanks.

PTF
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Old February 24th, 2003, 05:22 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: New pirates shipset

Well, midlife is your average map.
Ancient will give you an advantage with more places to hide and less trouble from the natives.
Paradise will allow the AIs to spread everywhere, forcing you to use your civilian ship's stealth abilities a lot more.

A pile of starting points will help a lot. I'd say that troops can really be left till later, since the expected returns on investment are realatively low. You do get great profits from a captured colony, but by the time they have enough facilities to be worth taking, the defenses will be fairly tough.
Getting the basics is probably best. Some chemistry/armor, for optimum strength (you can afford to micromanage repairs) and protection for capture ships.
Getting physics for bombardment missiles will help knock down those annoying shields and make things much easier for your boarding parties.

I highly reccommend mines. Not only useful for defense, as a Pirate you can make excellent use of them while on the attack.
Lay down one or two specialty mines in the shipping lanes of some unsuspecting alien race, and then pounce on the disabled ships with a spaceyard ship in tow. You can cap&scrap for instant profit, and build new mines at the same time.
Shield-destroying warheads are among the best to choose for this type of job. Engine disruptors will halt the ship, allowing missiles to be used at optimum effectiveness, and may even disable the weapons if there are no auxiliary supply tanks on board the ship.

Take note! Weapons which require zero supplies per shot WILL continue to fire after the ship is out of supply!
Take great care around ships with pure-energy weapons
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Old February 24th, 2003, 06:17 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: New pirates shipset

Quote:
Originally posted by Suicide Junkie:
A pile of starting points will help a lot. I'd say that troops can really be left till later, since the expected returns on investment are realatively low. You do get great profits from a captured colony, but by the time they have enough facilities to be worth taking, the defenses will be fairly tough.
Do you keep your home planet for research and pirate hordes?
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Old February 24th, 2003, 06:37 PM

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Default Re: New pirates shipset

Quote:
Originally posted by trooper:

About ships lights, I made some additions to the pirate shipset, see it on the link below.
No offense, but I think that adding the lights was a mistake. I mean, I usualy assume that a ship its really big, and with shipsets that don't have lights or windows our imagination decides how big a ship is. With those lights your frigate looks smaller than an scout in my mind. Now your destroyer, that still doesn't have lights, looks very big.
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  #7  
Old February 24th, 2003, 09:13 PM
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Default Re: New pirates shipset

I like the texture that's added with lights on the ships, but I too think that the larger "portal" windows that are on the ships now tend to make the ships look smaller. I guess I had in mind very small squares or even individual pixels as representing the windows. sort of the same scale as the windows seen on the enterprise.

I still like the ships tho

Edit: Oh, and the shark set is pretty sweet too! Is it over at PBW yet?

[ February 24, 2003, 19:14: Message edited by: jimbob ]
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