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  #1  
Old February 18th, 2003, 08:34 PM

Andrés Andrés is offline
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Default Re: What new abilities would you like to see?

Yes I know.
The same concept of mounted engines.
Mounts can have max and min set so only one scaling is available for each size, no matter the order.

IMHO MC should be smaller anyway, it doesn't sound realistic that even if you need to control a whole starbase your computer will be larger than a house.

[ February 18, 2003, 18:49: Message edited by: Andr&eacutes Lescano ]
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  #2  
Old February 18th, 2003, 11:12 PM

Phoenix-D Phoenix-D is offline
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Default Re: What new abilities would you like to see?

"IMHO MC should be smaller anyway, it doesn't sound realistic that even if you need to control a whole starbase your computer will be larger than a house."

It doesn't just have to control the ship; it has to -think- as well. Compared to the sizes of the other components, it's quite reasonable.

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  #3  
Old February 19th, 2003, 05:24 PM

Aloofi Aloofi is offline
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Default Re: What new abilities would you like to see?

[quote]Originally posted by Graeme Dice:
Quote:
Warp point defenses are a _good_ thing, and are hardly overpowered as they currently stand. You absolutely need to have some way to defend your territory, and individual planet defense is not possible due to the speeds with which ships have to be able to move to make the game finishable in less than six months.
I always play without defending any warp point, and its far more realistic, cause I have to protect every planet independently and always have a colonial fleet for system defense and counter-strokes. Protecting the warp points is WAY too EASY. And way too cheap.

So yeah, its a problem of taste. Or a diferent concept of realism.
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Old February 19th, 2003, 05:28 PM

Aloofi Aloofi is offline
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Default Re: What new abilities would you like to see?

Quote:
Originally posted by orev_saara:
Actually, this is not hard to mod! I've been using this solution to fix the way the same size master computer runs a frigate and a starbase, here's how it works:

1 You make the cloaking device as big as you want for the big ships with appropriate supply usage, etc.

2 You create a series of mounts that make cloaking devices cheaper and smaller and use less supply, but give them all the appropriate maximum size field.

.
That's a great idea. Is it possible to limit the size to a maximum, like say, Cloaking can only be used in ships below 300 kts?
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  #5  
Old February 20th, 2003, 07:15 PM
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orev_saara orev_saara is offline
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Default Re: What new abilities would you like to see?

Yes. You'd have to make the basic cloaking device take up about 5000kT, or something equally unworkable, then put in a mount that shrinks it down to what you want that cannot be used on anything bigger than 300kT
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  #6  
Old February 20th, 2003, 08:21 PM

Andrés Andrés is offline
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Default Re: What new abilities would you like to see?

IMHO it does not make sense to make large ships unable to cloak but that's you can mod whatever you like.
Using the mount method you can make large ships have to spend a similar % of it's tonnage in the cloaking device.
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Old February 20th, 2003, 11:12 PM

Aloofi Aloofi is offline
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Default Re: What new abilities would you like to see?

Quote:
Originally posted by orev_saara:
Yes. You'd have to make the basic cloaking device take up about 5000kT, or something equally unworkable, then put in a mount that shrinks it down to what you want that cannot be used on anything bigger than 300kT
Thanks man, that's a great idea.
Will the AI use it?
Do I have to tinker with AI files to make them use it?
I've never touched an AI file. I'm a newbie, you know.
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