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Old February 15th, 2003, 01:59 AM
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Default Re: Free ship hulls for everyone!

Actually, ya, that would in several ways be a better way to do it than my plan of adding different hull sizes with different abilities.

Even better would be to not just have more advanced components, but to use the tonnage and tech level limits of mounts to allow improvements via mounts. Of course, mounts have similar interface issues to ship sizes (e.g. no obsolescence), but at least size can limit which ones appear on the list.

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Old February 15th, 2003, 11:47 AM

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Default Re: Free ship hulls for everyone!

Yea, I was toying with the idea of using mounts to increase the size of the maintenance reducing components on the larger ships. (In my mod, the maintenance reducers also have the Crew Quarters tag, and it made sense that a bigger ship would need bigger crew quarters...) I still might do it, but it's pretty low on my priority list.

Some of the "Crew Areas" components (maintenance reducers) also have other abilities. For example, the "Small Arms Locker" grants a small amount of the security stations ability. When I get the Medical Bay converted, you will have a mainenance reducer that cures plagues. There will be a base only crew area that can repair one component per turn ("Repair Drone Control Station" or some such technobabble...) Etc. Etc. Etc.

Right now all my Crew areas are priced the same and are the same size, but I'm toying with making these vary (especially for the ones with extra abilities).
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