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February 15th, 2003, 08:49 AM
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Captain
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Join Date: Jun 2001
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Re: Atmospheres
I think Argon was because it couldn't realalisticly sustain life.
Chlorine I don't know... probably didn't like the smell...
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February 15th, 2003, 12:45 PM
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Brigadier General
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Re: Atmospheres
I would personally like Argon and Chlorine to be atmospheres, if Space empires maps were based more on the planet heavy systems like in FQM we could certainly allow for more atmosphere types! I think it would make things interesting
Just curious, being a newbie and all, but i'm guessing that the atmosphere types are hard coded. It would make a great mod feature, and you could just update the image mod with the new types
[ February 15, 2003, 10:50: Message edited by: Raging Deadstar ]
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February 15th, 2003, 04:11 PM
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Sergeant
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Re: Atmospheres
How about an atmosphere that catastrophically ignites if certain types of weapons are used in it?
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solops
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Just because you're paranoid doesn't mean that They are not out to get you.
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February 15th, 2003, 07:46 PM
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National Security Advisor
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Re: Atmospheres
I agree, more atmosphers are needed!
I would like to see at least Chlorine and Nitrogen atmospheres.
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February 16th, 2003, 12:08 AM
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Second Lieutenant
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Re: Atmospheres
Quote:
Originally posted by solops:
How about an atmosphere that catastrophically ignites if certain types of weapons are used in it?
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Wouldn't that open the way for cheap anti planet weapons? load a cheap gun on a ship, send it to the planet, fire once and boom, planet gone.
just a thought
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February 16th, 2003, 12:26 AM
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Major
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Re: Atmospheres
Planetary napalm should have a different formula for each atmosphere
Is it less realistic to have argon planet natives than vaccum natives?
Argon natives don't need to breath, jsut like non-atmosphere natives, but they do need atmospheric pressure.
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February 16th, 2003, 01:58 AM
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Shrapnel Fanatic
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Re: Atmospheres
Chlorine makes 0 sense for a life-supporting atmosphere. It is too reactive of an element and tends to destroy any molecules it comes in contact with. Complex, sentient lifeforms evolving on a chlorine atmosphere world would be too unbelievable.
Argon only makes sense if you pretend the race doesn't breathe anything and just needs pressure.
What would be best would be the ability to mod in new atmosphere types and to mod which can be selected by a race for a homeworld type. Then, you could have Chlorine atmosphere planets, but no Chlorine-breathers. You could have Sulfur Dioxide atmosphere planets (think volcano worlds) and no native organisms possible. That would be cool.  It would also force the game to have planets that you can not optimize by adding some new people to it.
[ February 15, 2003, 23:58: Message edited by: Imperator Fyron ]
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