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February 17th, 2003, 03:31 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Re: AI DEATH MATCH 2
MB,
Wouldnt mind adding the Toltayans and Sallega to the challenger list. Have done a few different things with both of them.
Regards,
GE
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February 17th, 2003, 03:52 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: AI DEATH MATCH 2
You could remove the Xiati (if you use my AI files for them that is) from the list because they are identical to the Narn.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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February 18th, 2003, 02:02 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Rexxx:
I would prefer a small AI bonus but only one starting planet. There is no special reason behind this, it's just the way I play my solo games.
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Still I would like to have 3 starting planets (it's just the way I play my solo games!!!), but if more people want less planets, no problem.
Quote:
Originally posted by Rexxx:
Some thoughts about the map:
It would be nice when the values of the asteroids belts could be more random. In your Last map all of them come with values of 100%. Creating planets for mining/refining/farming was almost impossible.
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Is not a problem to me change the values, but I'm against the random solutions, because would be unfair, and because I'm the random factor!!!
Considering that most of the systems has 5 asteroie>quote: Originally posted by God Emperor:
MB,
Wouldnt mind adding the Toltayans and Sallega to the challenger list. Have done a few different things with both of them.
Regards,
GE Believeme: really I regret that my language skills are so basics!!!!
Think you want to include the Toltayans and Sallega. If they're different races, it's ok with me.
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February 18th, 2003, 02:20 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Mephisto:
You could remove the Xiati (if you use my AI files for them that is) from the list because they are identical to the Narn.
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Thanks Mephisto!! You posted it more than once... but I forget it!
Thanks again!
Then, here is the list for now:
Aquilaeian
Azorani
Colonial
Crylonite
Cue Cappa
Cylon
Drakol
Earth Alliance
Eee
Fazrah
Gron
Khrel
Klingon
Narn Regime
Namovans
Orks
Piundon
Praetorians
Pyrochette
Rage
Romulan
Sallega
Sergetti
Shadows
Space Vikings
Toltayans
Toron
United Flora
Vaxin
XiChung
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February 18th, 2003, 02:21 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Atraikius:
MB - Thanks for running an AI contest again, the Last one was very useful. I'll email some changes to the Orks tomorrow or wednesday.
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Thanks to you Atraikius!
And yes, send me the files when you want.
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February 18th, 2003, 05:34 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: AI DEATH MATCH 2
Would it be possible to get another race into the mix? I wouldn't mind checking to see how my own AI's stack up.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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February 18th, 2003, 01:14 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
Still I would like to have 3 starting planets (it's just the way I play my solo games!!!), but if more people want less planets, no problem.
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Hey, you'll do all the work (as you did the Last time). It's only fair then to use your preferences.
Quote:
Originally posted by Master Belisarius:
Is not a problem to me change the values, but I'm against the random solutions, because would be unfair, and because I'm the random factor!!!
Considering that most of the systems has 5 asteroids, I could create one asteroid for Mineral, other for Farm, other for Radioactives, other for Research/Intel, and one more with possibilities for Mineral/Farm/Rad (for example 120%/120%/120%).
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That's exactly what I meant. Instead of "random" I should have written "different" values.
Quote:
Originally posted by Master Belisarius:
Good points.
But:
- I'm not sure about how to keep the balance, creating more diversity.
- A system with planets with 140%/100%/100%, would be ok as Farming or Rad, if the AI is lack of resources in one of these things.
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Good points, too.
Quote:
Originally posted by Master Belisarius:
Replace the planets with 0%/0%/0% for something like 70%/70%/70%, it's ok with me.
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That would be great.
Quote:
Originally posted by Master Belisarius:
But if you want something different in the "specialized" systems for resources, as I wrote above, really I'm not sure how to keep it balanced for all the AI's (all the atmospheres including "none", and the Gas, Rock and Ice colonizations).
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Again, good point. The only solution I can think of would be raising the number of planets per system and giving it a second thought it's probably not worth the effort.
Quote:
Originally posted by Master Belisarius:
Then, please don't take offense, and if you want, feel free to change the original map to your taste, and send me a copy. I will be happy to see and apply your ideas if consider it fair for all the kind of races.
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No offense taken. That's just fair.
Thanks for including the Khrel. I will send the files on Friday.
__________________
homo homini lupus est
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