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February 18th, 2003, 05:34 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: AI DEATH MATCH 2
Would it be possible to get another race into the mix? I wouldn't mind checking to see how my own AI's stack up.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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February 18th, 2003, 01:14 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
Still I would like to have 3 starting planets (it's just the way I play my solo games!!!), but if more people want less planets, no problem.
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Hey, you'll do all the work (as you did the Last time). It's only fair then to use your preferences.
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Originally posted by Master Belisarius:
Is not a problem to me change the values, but I'm against the random solutions, because would be unfair, and because I'm the random factor!!!
Considering that most of the systems has 5 asteroids, I could create one asteroid for Mineral, other for Farm, other for Radioactives, other for Research/Intel, and one more with possibilities for Mineral/Farm/Rad (for example 120%/120%/120%).
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That's exactly what I meant. Instead of "random" I should have written "different" values.
Quote:
Originally posted by Master Belisarius:
Good points.
But:
- I'm not sure about how to keep the balance, creating more diversity.
- A system with planets with 140%/100%/100%, would be ok as Farming or Rad, if the AI is lack of resources in one of these things.
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Good points, too.
Quote:
Originally posted by Master Belisarius:
Replace the planets with 0%/0%/0% for something like 70%/70%/70%, it's ok with me.
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That would be great.
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Originally posted by Master Belisarius:
But if you want something different in the "specialized" systems for resources, as I wrote above, really I'm not sure how to keep it balanced for all the AI's (all the atmospheres including "none", and the Gas, Rock and Ice colonizations).
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Again, good point. The only solution I can think of would be raising the number of planets per system and giving it a second thought it's probably not worth the effort.
Quote:
Originally posted by Master Belisarius:
Then, please don't take offense, and if you want, feel free to change the original map to your taste, and send me a copy. I will be happy to see and apply your ideas if consider it fair for all the kind of races.
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No offense taken. That's just fair.
Thanks for including the Khrel. I will send the files on Friday.
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homo homini lupus est
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February 18th, 2003, 04:27 PM
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Sergeant
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Join Date: Dec 2002
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Re: AI DEATH MATCH 2
this sounds pretty cool
good idea...
i only wish we could do real heuristic ai programming, using alpha-beta trees and whatnot like the chess programs do 
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February 18th, 2003, 11:47 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Gandalph:
Would it be possible to get another race into the mix? I wouldn't mind checking to see how my own AI's stack up.
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The answer is "yes".
I could extend the limit from 30 to 32 (with 8 Groups with 4 each).
Send me the files.
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February 18th, 2003, 11:48 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Rexxx:
Thanks for including the Khrel. I will send the files on Friday.
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No problem!
And again, thanks for your suggestions!!!!
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February 20th, 2003, 05:07 PM
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Corporal
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Join Date: Dec 2002
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Re: AI DEATH MATCH 2
Excellent! The previous death match was great. I'm glad to see there will be another one.
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February 20th, 2003, 11:53 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Dralasite:
Excellent! The previous death match was great. I'm glad to see there will be another one.
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Hope this one will be interesting... considering that more AIs will be involved, and that most of the AI modders did several improvements to their races.
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