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February 22nd, 2003, 11:52 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Ok, I have decided the AI list and the new fixture.
After include the 3 Gandalf's AIs, needed to remove one more from the original list...
Then, the decision was between the Vaxin and the XiChung. Both races performed not well in the first contest, but because the XiChung has some updates, then, the Vaxin was the excluded race.
Here the Groups and the Races:
GROUP A1
Narn Regime
Cylon
Praetorians
Fazrah
GROUP A2
Pyrochette
Romulan
Orks
Piundon
GROUP A3
Eee
Colonial
Klingon
Ekhazan
GROUP A4
United Flora
Sergetti
Sallega
Khrel
GROUP A5
Earth Alliance
Drakol
Corrian
Cue Cappa
GROUP A6
Aquilaeian
Gron
Toltayans
Azorani
GROUP A7
Space Vikings
Shadows
Namovans
Tessellate
GROUP A8
Toron
Tesli'k
Rage
XiChung
I'll play 3 games for every AI, and the 3 first of every group, will go to the Second Round.
Here the Fixture: Death Match 2 Fixture.zip
With this format, will take me more time finish the contest... but think will be more fair to determine the best AIs.
[ February 22, 2003, 21:53: Message edited by: Master Belisarius ]
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February 23rd, 2003, 04:43 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
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Re: AI DEATH MATCH 2
Sounds good MB!
Appreciate your efforts.
Regards
GE
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February 24th, 2003, 02:33 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
The contest has been started!
The Narn Regime and the Cylons are fighting now.
Turn 61.
The Narn are first, already have the Talisman and can colonize Gas.
The Cylons are using Drones and only can colonize Rock.
Turn 139.
Although the Narn have a great advantage in numbers, still have not started an offensive into the Cylon's systems.
Turn 187.
Still the Narn have not invaded the Cylon.
Think that I know the reason:
The Narn have the option to do not go into minefields, and seems to be that they doesn't built enough minesweepers. For example, at this turn they have "none".
The Cylons are ok for now.
They have the Wave-Motion Guns... but I did several combats 5 Cylons Dreadnoughts vs 5 Narn Dreadnought, and usually the Narn won without loses.
Turn 228.
Finally the Narn decided that's time to attack.
They have invaded Rove and started to attack the Cuyrok system.
Turn 237.
The Narn control Rove, have destroyed the star at Abrion, have enough minesweepers and think nothing can stop them...
Turn 270.
Game over. The Narn got a deserved victory.
Here the link: Narn_vs_Cylon.zip
[ February 24, 2003, 02:18: Message edited by: Master Belisarius ]
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February 25th, 2003, 12:34 AM
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Colonel
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Join Date: Jul 2000
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Re: AI DEATH MATCH 2
Praetorians vs Fazrah.
The Fazrah were during all the match ahead in the numbers and always had the initiative.
Although the Fazrah doesn't used PPB, the Shield Depleters + Torpedoes demonstrated to be a very decent option to fight.
After the battles for Aargau, the Praetorinas had many riots and their fate very difficult to change.
Now that the MC are hardcoded, the Praetorians had some problems with their ship designes: are using 2 Master Computers.
The Fazrah won at the turn 210.
Here the Files: Praetorians_vs_Fazrah_A1.zip
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February 25th, 2003, 12:41 AM
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Colonel
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Re: AI DEATH MATCH 2
Pyrochette vs Romulan.
The Romulan had a better start, and colonized more fastest their nearest systems.
In fact, at the turn 50 they colonized a planet into the Baksha system, and had more ships inside the Pyrochette's territory.
At the turn 100 the Pyrochette were ahead in the numbers (1.4 M vs 735 K), but the situation seemed balanced. Bassically, the Pyrochette had a lot more of ships.
At this point I did a test comparing the Attack Ship designes (the Romulan had also the problem with the Master Computer), and the results were balanced.
At the turn 140 the Pyrochette started an offensive at the Rove system. At the turn 150, still they were trying to erase the Romulans at this system.
At the turn 160 the Pyrochette controled Rove, and the Romulans had started to be in hard problems.
The Romulans had the problem that time in time occur to an AI: have so many colony ships for Rock planets, and then, doesn't created colony ships to colonize their available Ice and Gas planets.
At the turn 200, the Romulans lost Abrion, Butukret and Rove, and several Pyrochette's fleets are inside their systems. The game looks decided.
Turn 220, and the Pyrochette won.
Here the files: Pyrochette_vs_Romulans_A2.zip
[ February 24, 2003, 22:43: Message edited by: Master Belisarius ]
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February 25th, 2003, 01:00 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Orks vs Piundon.
Turn 89 and the Orks are ahed in numbers.
Also, had some planets and ships inside the systems Butukret and Rove.
Turn 153.
Ther Orks control mostly Rove and Butukret... then, think will be difficult for the Piundon.
Turn 190.
The Orks control most of the galaxy... and the Piundon has no hope.
Have noted that the Piundon attack ships, have not supply storage components. Think this could be a big problems against races that like to use Ionic Dispersers.
Turn 215.
The Piundon will fall soon...
The Orks destroyed several planets using Planet Destroyers...
Also, Atraikius demonstrated once again, that he's one of the most ingenious AI modders: the Orks used Baseships as Carriers!! (Although these "Carriers" designs could be improved a bit!  ). Well done Atraikius! You have expanded the bounds again!
A tip: I found that the Troop Transports could be a Starship too, when was doing the Tessellates (but in my case was an accident).
Turn 223.
After destroy the 3 Piundon's homeworlds with the Planet destroyers, game over: the Orks won.
Here the files:
Orks_vs_Piundon_A2.zip
[ February 25, 2003, 01:15: Message edited by: Master Belisarius ]
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February 25th, 2003, 01:39 AM
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Second Lieutenant
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Location: Australia
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Re: AI DEATH MATCH 2
MB,
Thanks for the heads up on the Master Computer issue. Havent had a chance to review that aspect of the new patch. Will include a fix in my post Death Match revision.
Regarding the Rock Coloniser problem, cant think of much to fix it at this point - the AI_Construction_Vehicles file is optimised for medium to large galaxies in terms of the number of colonisers that are produced.
Thanks for the reports!
Regards,
GE
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