|
|
|
 |

March 4th, 2003, 12:23 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: AI DEATH MATCH 2
What is the "colony ship bug" you are talking about? What is happening?
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

March 4th, 2003, 12:36 AM
|
 |
Corporal
|
|
Join Date: Dec 2002
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
This is from an earlier post from Rexxx that describes the bug...
Quote:
Without the "calling for names in the construction_vehicles-file" thing (v 1.61) working these colonizer dead ends will become an annoying issue again, especially in games between peaceful races.
It will become a question of sheer luck if an AI gets stuck or not (is there an colonizer slot available in the construction file when the next colonizing tech is discovered or not). If not please wait for the first create planet ship to be built and the first planet to be created (hopefully of the right type for your waiting colonizers). In the meantime sit back and watch your frozen empire.
|
|

March 4th, 2003, 02:31 AM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Quote:
Originally posted by geoschmo:
What is the "colony ship bug" you are talking about? What is happening?
Geoschmo
|
Although the AI could have available different kind of planets to colonize and the technology to colonize them, only build the same type of colonizer (for example rock), then, never colonize the ICE and GAS availabe planets.
Seems to happen in simultaneous, and depending of the starting possition.
|

March 4th, 2003, 02:43 AM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Darn.  Probably will have to rework construction_vehicles files for my AI . JUST IN CASE !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

March 4th, 2003, 03:44 AM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Two fast games:
Drakol vs Earth Alliance.
The EA won at the turn 180.
Link: Drakol_vs_EA_A5.zip
Corrian vs CueCappa.
The CueCappa won at the turn 180
Link: Corrian_vs_A5.zip
|

March 4th, 2003, 03:45 AM
|
Corporal
|
|
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Just to get things straight:
The "colonizer dead ends" are a known - yet unsolved - issue.
The colony bug Master Belisarius described is new and it's a quite nasty one.
__________________
homo homini lupus est
|

March 5th, 2003, 12:57 AM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Two more games.
Toltayan vs Aquilaeian.
The Aquilaeian won at the turn 167.
Link:
Toltayan_vs_Aquilaeian_A6.zip
Gron vs Azorani.
The Gron won at the turn 470.
Link: Gron_vs_Azorani_A6.zip (A big file!)
[ March 04, 2003, 22:58: Message edited by: Master Belisarius ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|