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  #1  
Old March 4th, 2003, 03:45 AM

Rexxx Rexxx is offline
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Default Re: AI DEATH MATCH 2

Just to get things straight:
The "colonizer dead ends" are a known - yet unsolved - issue.
The colony bug Master Belisarius described is new and it's a quite nasty one.
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  #2  
Old March 5th, 2003, 12:57 AM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEATH MATCH 2

Two more games.

Toltayan vs Aquilaeian.
The Aquilaeian won at the turn 167.

Link:
Toltayan_vs_Aquilaeian_A6.zip

Gron vs Azorani.
The Gron won at the turn 470.

Link: Gron_vs_Azorani_A6.zip (A big file!)

[ March 04, 2003, 22:58: Message edited by: Master Belisarius ]
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Old March 5th, 2003, 03:08 AM
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Default Re: AI DEATH MATCH 2

And two more...

Namovans vs Vikings.
The Vikings defeated the Namovans before the turn 190.

And here the link: Namovans_vs_Vikings_A7.zip

Shadows vs Tessellate.
The Tessellate defeted the Shadows fast, at the turn 166.
Because the Shadows use ships without shields (or low on it) but strong in Organic Armors, had not way to stop the Tessellate's weapons + the Talisman...

The link: Shadows_vs_Tessellate_A7.zip

[ March 05, 2003, 01:10: Message edited by: Master Belisarius ]
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Old March 5th, 2003, 05:21 AM
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Default Re: AI DEATH MATCH 2

Rage vs Toron.

It was one of the best games of this contest, IMHO.

The Rage used their heavy arsenal, and destroyed the stars in 3 Toron systems, and created a Black Hole in other 2...
The Rage won at the turn 191.

Here the link: Rage_vs_Toron_A8.zip
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Old March 5th, 2003, 12:48 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:
Just to get things straight:
The "colonizer dead ends" are a known - yet unsolved - issue.
The colony bug Master Belisarius described is new and it's a quite nasty one.
It MAY be related to one known problem:

For example, you have several "attack ship" designs in "AI_design.txt" file. Now, if you call for "attack ship" in "creation_vehicles.txt" txt file, AI will build only the design it first encounter - the one closeset to the begining of design.txt file.

The same could happen with colonizers. If you have:
Colony Rock
...
Colony Ice
...
Colony Gas
...
in design.txt file, AI will build only Rock colony ships ! I know it should not happen - AI treats colonizers differently than other ships, but it still can happen. "colonizer dead ends" is a very good example ! I suggest to reorganize design.txt file. For example Rock races should have Rock colonizers at the bottom. May be it will help.
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Old March 5th, 2003, 01:17 PM

Rexxx Rexxx is offline
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
Rage vs Toron.
The Rage used their heavy arsenal, and destroyed the stars in 3 Toron systems, and created a Black Hole in other 2...
That's interesting. In v.1.78 (turn based games) I never get the Inverted Quantum Beam to work. The destroy star ships always did what they were designed for but never the create black hole ships. Have to try it again.
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Old March 6th, 2003, 02:01 AM

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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
Gron vs Azorani.
The Gron won at the turn 470.
Well, after checking the Gron savegames I have to say again how helpful for me this contest is.
From time to time (every second or third turn) the Gron think of a LC equipped with CSMs as their best short range attack ship (I guess due to a lousy oversight in the design-file). Not the smartest thing a talisman race can do in mid- and endgame when they can have a DN coming with TKPs and the Talisman.
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