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March 15th, 2003, 05:45 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Rage vs Namovans.
A duel between 2 Alpha Kodiak's AIs.
Was a balanced game, during most the time. Maybe the Rage performed something better.
But then, the Namovans used sun destroyers and the history changed... and finished winning at the turn 319.
Here the link: Rage_vs_Namovans_B2.zip
[ March 16, 2003, 15:01: Message edited by: Master Belisarius ]
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March 16th, 2003, 05:45 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Earth Alliance vs EEE.
Both friendly races had a Military alliance... until the turns between 190-200, when the war started.
After it, was a long and balanced game, when nobody has the strength to defeat the other.
At the turn 500, the EEE won with a not high margin.
Here the link: EA_vs_EEE_B3.zip
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March 16th, 2003, 05:01 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Two fast games.
Fazrah vs Azorani.
The Fazrah won at the turn 193.
Link: Fazrah_vs_Azorani_B3.zip
Aquilaeian vs United Flora.
The United Flora won at the turn 200.
Have expected a more balanced game, but with "low bonus" the United Flora looks unstoppable!
Here the link: Aquilaeian_vs_UFlora_B4.zip
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March 16th, 2003, 09:23 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Orks vs Praetorian.
An interesting game.
Again, the Praetorian expanded very fast in the early game and pushed the Orks to the ropes... and again the Praetorians lost the game!
Think they need some ligth fixes in the contruction_vehicles.txt or change the setting to allow them to send the ships through knew minefields.
The Orks won at the turn 320.
Here the link: Orks_vs_Praetorian_B4.zip
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March 17th, 2003, 03:54 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Tessellate vs CueCappa.
A long game. The Tessellate defeated the CueCappa before the turn 380.
During the first part of the game, the CueCappa performed better than the Tessellate and was at the offensive. Also they did several holes into the Tessellate's territory.
But when the Tessellate got the DN with Quantum Reactors, the game changed to their side.
Here the link: Tessellate_vs_CueCappa_B5.zip
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March 17th, 2003, 04:07 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
EEE vs Fazrah.
The Fazrah defeated the EEE at the turn 250.
A game between two great AIs, but the Fazrah expanded fast and the EEE had problems to stop their waves.
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A damned colonizer dead end again for more than 30 turns. It was solved by the Fazrah destroying the first EEE gas colonies, a solution which came a little bit late and witht a price much too high.
However, to give credits where credits are due, even without this dead end the EEE never would have won. The much higher expansion rate of the Fazrah coming with a decent and well-balanced AI is just too much.
Hi Blade,
Once I wrote that intel cannot decide a game. I still believe that this is true for a standard game but in this head-to-head matches the Fazrah's intel efforts are much more than only annoying. I didn't check the exact number of empty EEE colonies throughout the game (emptied by food contamination), but there are far too many of them.
Quote:
Originally posted by Master Belisarius:
Earth Alliance vs EEE.
Both friendly races had a Military alliance... until the turns between 190-200, when the war started.
After it, was a long and balanced game, when nobody has the strength to defeat the other.
At the turn 500, the EEE won with a not high margin.
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Starting from the bottom of the map means no dead ends for the EEE. In this game the EA suffered from it, got stuck for 100 (!) turns without having free colonizer slots for gas giants.
Quite a disadvantage when the war started and probably the reason for it. Guess it was a MEE war, scores were 3.0M to 1.3M at turn 190. Not much left of this advantage at the end of the game...
__________________
homo homini lupus est
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March 17th, 2003, 06:50 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Rexxx:
]Starting from the bottom of the map means no dead ends for the EEE. In this game the EA suffered from it, got stuck for 100 (!) turns without having free colonizer slots for gas giants.
Quite a disadvantage when the war started and probably the reason for it. Guess it was a MEE war, scores were 3.0M to 1.3M at turn 190. Not much left of this advantage at the end of the game...
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Yes, it's a fact that the starting place (top or bottom on this map), really makes a difference.
Really I'm not sure what's the reason.
It mean that the results of this contest, can't be considered 100% fair, because when 2 AIs are both strong, the starting place would decide the game.
For the next rounds, the AIs will play at least 2 times against their opponents changing sides in the starting places. Think it would help to keep the fairness, but still I dislike this fact...
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