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March 17th, 2003, 07:06 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: AI DEATH MATCH 2
The AI will search in a clockwise manner for planets to colonize IIRC. Maybe there is some bug with this but I have no clue what it could be.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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March 17th, 2003, 09:54 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Toron vs Gron.
The Gron defeated the Toron at the turn 330.
The Toron's expansion was hurted by their starting place... but anyway at the turn 200 they had a decent game to play.
But the Gron's ships with Talisman decided the battle.
Here the link: Toron_vs_Gron_B6.zip
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March 18th, 2003, 02:32 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Khrel vs Colonials.
After some turns, was pretty obvious that the Khrel had problems to colonize all of their available planets... but the Colonials were unable to take advantage of this.
Then, the Khrel killed the Colonials slowly, planet after planet...
The Khrel won at the turn 410.
Here the link: Khrel_vs_Colonials_B6.zip
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March 18th, 2003, 03:25 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Teslik vs Narn Regime.
The Narn Regime won at the turn 270.
The Teslik had problems to colonize all the available planets, but still they has fought well, but the Narn had not problems to colonize...
Here the link: Teslik_vs_Narn.zip
Vikings vs Sallega.
The Vikings won at the turn 290.
They had not problems to defeat the Sallega.
Here the link: Vikings_vs_Sallega_B1.zip
Then the standings in the group B1 are:
Space Vikings 3
Narn Regime 2
Sallega 1
Teslik 0
Then, the Space Vikings, Narn Regime and Sallega will play in the next round.
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March 18th, 2003, 05:56 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
Then, the Khrel killed the Colonials slowly, planet after planet...
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That is the perfect description how I would like to have the Khrel. A kind of creeping doom, slowly but unstoppable.
Unfortunately it does not work this way and never will against the better AIs. The Khrel learned about the punishment for having a too low expansion rate in their game against the UF, annihilation.
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homo homini lupus est
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March 18th, 2003, 07:01 PM
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Colonel
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Join Date: Jul 2000
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Rexxx:
That is the perfect description how I would like to have the Khrel. A kind of creeping doom, slowly but unstoppable.
Unfortunately it does not work this way and never will against the better AIs. The Khrel learned about the punishment for having a too low expansion rate in their game against the UF, annihilation.
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I'm not sure if this is a good idea:
Entry 3 Type := Colonizer
Entry 3 Planet Per Item := 300
Entry 3 Must Have At Least := 5
In my view 300 is a so high number. It mean that during a long time, the Khrel will have only 5 colony ships.
It would be ok for some game settings, but in the average game, IMHO it will not help the Khrel: think they will colonize slowly.
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March 18th, 2003, 08:43 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
IMHO it will not help the Khrel: think they will colonize slowly.
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Yeah, that's exactly what I meant. Definitely too slowly. It was a nicely "creeping doom" against the Colonials but against better AIs it means "being doomed". The next rounds will show that clearly.
That's why I like your contests so much. They open my eyes for further improvements or show me the flaws (all of my AIs have this colonizer entry).
Some more work to do but work I'm looking forward to.
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homo homini lupus est
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