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  #1  
Old March 25th, 2003, 09:58 PM

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Default Re: AI DEATH MATCH 2

I just checked the EEE-Sallega savegames.
The fact that the AI takes the basic (and not the bonus boosted) resource production into account when it decides about colony types leads to many interesting results (to put it mildly).
All those nice research and intelligence compounds abused for mining and refining while the empire already is buried under piles of ore...
This bug reduces any attempt of writing a bonus using AI to estimated guessing (not very estimated but lots of guessing).
Has anyone reported it to MM?
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  #2  
Old March 25th, 2003, 10:24 PM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rexxx:
I just checked the EEE-Sallega savegames.
The fact that the AI takes the basic (and not the bonus boosted) resource production into account when it decides about colony types leads to many interesting results (to put it mildly).
All those nice research and intelligence compounds abused for mining and refining while the empire already is buried under piles of ore...
This bug reduces any attempt of writing a bonus using AI to estimated guessing (not very estimated but lots of guessing).
Has anyone reported it to MM?
Yes, I have reported it, but think would be good if you and others report it too...
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  #3  
Old March 25th, 2003, 11:21 PM

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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
Yes, I have reported it, but think would be good if you and others report it too...
Will do it.
I never would have guessed that your contest will uncover such serious bugs. Obviously it's not only helpful for AI-modding but for the game itself. Hopefully Aaron will find the time to get rid of them.
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  #4  
Old March 25th, 2003, 11:50 PM
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Default Re: AI DEATH MATCH 2

[quote]Originally posted by Rexxx:
Quote:
Will do it.
Thanks. Aaron consider more fast to fix a bug, if more people report it!

[quote]Originally posted by Rexxx:
Quote:
I never would have guessed that your contest will uncover such serious bugs. Obviously it's not only helpful for AI-modding but for the game itself. Hopefully Aaron will find the time to get rid of them.
Yes, hope we will have a new patch... but because he's very bussy with their other projects, I can't bet that.
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  #5  
Old March 26th, 2003, 01:17 AM
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Default Re: AI DEATH MATCH 2

Aquilaeian vs Rage.

The Aquilaeian defeated the Rage without problems, at the turn 262 (but the game was decided a long time before this turn).

Here the link: Aquilaeian_vs_Rage_C3.zip
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  #6  
Old March 26th, 2003, 01:37 AM
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Default Re: AI DEATH MATCH 2

Toron vs Piundon.

Sorry guys, but just now, realized that have not uploaded this game...

The Toron defeated the Piundon without big opposition, at the turn 210.

Here the link: Toron_vs_Piundon_C6.zip
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  #7  
Old March 26th, 2003, 01:53 AM
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Default Re: AI DEATH MATCH 2

CueCappa vs EA.

The CueCappa won before the turn 280.
Once more, was an unbalanced game. Is pretty obvious that with this game settings, the EA are the "shadow" of what they really are.

Here the link: CueCappa_vs_EA_C4.zip
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