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April 12th, 2003, 03:05 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI DEATH MATCH 2
I'm changing the rules for the Semi-Final and Final...
Originally to win the semi-final, I wrote that an AI will need to win 3 times, and for the final, 4 times.
But considering the problem with the starting places, I'll change the rules:
For the Semi-Final.
Will play 6 games.
If both AI won 3 games each, will run a tie-break, like already did.
But if one of the AIs won for example 4 games and the other 0, then, will not run the other 2 games.
The same rule for the final, except that I will run 8 games.
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April 12th, 2003, 03:19 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: AI DEATH MATCH 2
Master Belisarius; Why to you, and others, think the UF are so much superior to the other AI? Maybe I can identify something! Not that will really do me much good.
mlmbd
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April 12th, 2003, 03:42 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
CueCappa vs Khrel.
The CueCappa won by points at the turn 500. Although the Khrel controled less planets, the difference of points was not so high.
Here the link: CueCappa_vs_Khrel_D3.zip
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April 12th, 2003, 03:54 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by mlmbd:
Master Belisarius; Why to you, and others, think the UF are so much superior to the other AI? Maybe I can identify something! Not that will really do me much good.
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With the current game settings (one against one, low-bonus), and the custom map that I did (where both AIs can research deep into the tech tree), they can reach all of their potential as Organic/Religious.
Is not easy for others AI races, fight against the Talisman. A human could find a work around, but the AIs can't.
But also does exist other Religious races in the contest: Narn and Tessellate.
The Narn won the previous contest, but currently they have resource problems playing with "low bonus" and this map... also, they already played against the UF and they lost 2 times.
The Tessellate could defeat the UF, thanks their skip armor weapons. But probably the UF would win anyway, because they expand more fast than the Tessellate, and like all my AI races, the Tessellate have problems with research/intel in the current map.
[ April 12, 2003, 14:54: Message edited by: Master Belisarius ]
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April 12th, 2003, 04:56 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
EEE vs Tessellate.
Starting in the upper side, the EEE had big problems to expand... then, the Tessellate won at the turn 170.
Here the link: EEE_vs_Tessellate_D3.zip
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April 13th, 2003, 02:38 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Fazrah vs Narn Regime.
The Narn Regime won by points, at the turn 500. The Fazrah offered a good combat, and most the time was a balanced game.
Here the link: Fazrah_vs_Narn_Regime_D4.zip
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April 13th, 2003, 03:13 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Group D1
Space Vikings 4
Toron 2
Orks 0
Group D2
Pyrochette 3
CueCappa 3
Khrel 0
I will run a Tie-Break to determine the first place.
Group D3
Tessellate 4
Aquilaeian 2
EEE 0
Group D4
United Flora 4
Narn Regime 2
Fazrah 0
Then, the 8 AI that will go to the next round are:
Space Vikings, Toron, Pyrochette, CueCappa, Tessellate, Aquilaeian, United Flora and Narn Regime.
Interesting, but except the Tessellate and CueCappa that have not played the previous contest, the others 6 AIs were under the 8 first AIs in the first contest.
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