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  #1  
Old May 24th, 2003, 01:31 AM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEATH MATCH 2

THE UNITED FLORA IS THE NEW CHAMPION!
=====================================

Congrats Rollo!!!! ( Again you defeated me! )

The UF defeated the Tessellate 2 more times (turn 260 starting in the down side and turn 360 starting at the upper side), and then, they won the Final 5 vs 1.

Here the link to both games:
Tessellate_vs_UFlora_FinalC.zip
UFlora_vs_Tessellate_FinalC.zip

Is evident that the UF victory on this second Death Match was more than deserved (they have played 34 games and only lost 2!).

This contest doesn't wanted to reach the absolute truth (as was demonstrated before, the game settings never are fair to all the AIs), but regardless this problem and the bugs, after the 211 games of this contest (in the first Death Match I runned 73 games), I think we have some more elements to know the most competitive AIs.

Here a link to the excel file, with the matches and results (hope I have killed all the mistakes!): AI-DEATH-MATCH-2-RESULTS.zip.zip

The AI DEATH MATCH II Final standings here!

======================================
ROUND PLACE POINTS
======================================
Final 1 United Flora 32
Final 2 Tessellate 27
SemiFinal 3 Space Vikings 23
SemiFinal 4 Aquilaeian 15
Round 6 5 CueCappa 16
Round 6 6 Narn Regime 15
Round 5 7 Pyrochette 15
Round 5 8 Toron 13
Round 4 9 Fazrah 9
Round 4 10 EEE 7
Round 4 11 Khrel 7
Round 4 12 Orks 5
Round 3 13 Gron 6
Round 3 14 Rage 4
Round 3 15 Namovans 3
Round 3 15 Earth Alliance 3
Round 3 17 Sallega 2
Round 3 17 Piundon 2
Round 2 19 Klingon 2
Round 2 20 Teslik 1
Round 2 20 Drakol 1
Round 2 20 Azorani 1
Round 2 20 Praetorians 1
Round 2 20 Colonial 1
Round 1 25 Cylon 0
Round 1 25 Corrian 0
Round 1 25 Romulan 0
Round 1 25 Toltayan 0
Round 1 25 Ekhazan 0
Round 1 25 Shadows 0
Round 1 25 Sergetti 0
Round 1 25 XiChung 0

[ May 24, 2003, 01:26: Message edited by: Master Belisarius ]
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Old May 24th, 2003, 07:35 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
A very interesting map, thanks Cybersol!
I'll do some test later, and will let you know how it worked to me!
Please I would love to hear your thoughts on the map.

And congratulations on finishing the running of the second death match. I thought it was an awesome undertaking, with loads of potential value to the modders and the players. Thanks so much!
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Old May 26th, 2003, 01:15 AM
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Default Re: AI DEATH MATCH 2

yay! hooray for the Flora!
Thanks a lot for running this extensive contest MB .

And also congrats to you and all the other modders.

Rollo
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Old May 26th, 2003, 03:22 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rollo:
yay! hooray for the Flora!
Thanks a lot for running this extensive contest MB .

And also congrats to you and all the other modders.

Rollo
Thanks!
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Old May 26th, 2003, 03:25 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by cybersol:
quote:
Originally posted by Master Belisarius:
A very interesting map, thanks Cybersol!
I'll do some test later, and will let you know how it worked to me!
Please I would love to hear your thoughts on the map.

And congratulations on finishing the running of the second death match. I thought it was an awesome undertaking, with loads of potential value to the modders and the players. Thanks so much!

Thanks Cybersol!
I was running some games with your map. Really liked your job... it's more balanced than the map that I did. Would liked to have this map to run the contest!
But thanks anyway, because will use it in my game test...

PS: the "colony bug" still happen to the races that start in the upper side...

[ May 26, 2003, 02:26: Message edited by: Master Belisarius ]
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Old May 27th, 2003, 01:41 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Master Belisarius:
Thanks Cybersol!

I was running some games with your map. Really liked your job... it's more balanced than the map that I did. Would liked to have this map to run the contest!
But thanks anyway, because will use it in my game test...

PS: the "colony bug" still happen to the races that start in the upper side...
I'm glad you like it. I was inspired by the Death Matches, SE4Batch, and your Version of the map. So it would not exist without you. You can use it for the next Death Match if your computer ever recovers from this one

I uploaded it right when I finished it and I'm running SE4Batch on an OLD machine, so I've only done 4 games on it my self. 2 on each side for the Sallega vs. Gron. The Sallega definitely tend to experience the colony bug when on the upper side. But the Gron do not really.

Only two trends I noticed. One was that the Sallega use LR Colony ships with no cargo storage and these tend to end up filled with all sorts of mines and fighters. The gron use much higher capacity colony ships and although they sometimes get some non-population cargo, they rarely get completely filled. Does the colony bug correspond with the amount of trash taking up space in a races colony ships? The other trend was that races like the Gron and United Flora that only use a very limited number of colony ships tend to have less severe effects from the bug. Has your vast experience with this bug told you anything?

[ May 26, 2003, 13:14: Message edited by: cybersol ]
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Old May 28th, 2003, 04:47 PM
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Default Re: AI DEATH MATCH 2

Quote:

Also, we discovered here other nasty bug: the AI doesn't consider the Bonus to know if need to ignore the AI_Planet_Types.txt or not

Really hope that at least this bug could be fixed... but I'm starting to believe that will not exist more SE4 patches.
Sadly I think you may be right. Certianly I wouldn't expect any patch until Star Fury is out. After that maybe SEV will be started? Who knows?
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