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  #1  
Old February 20th, 2003, 08:17 PM

Andrés Andrés is offline
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Default Re: Ship Tonnage? is there a max

Building one of this things takes many decades and many resources. Only being able to do it is a display of power.
Minimun mov is 1.
Yes I'd given those large ships defense penalties of that order. This does not change range of weapons, as soon as the enemy is in range it will have 100% chance to hit.
I know that any kind of ECM is usless, the target is so large it's impossible to miss, but that's not a problem since it can also absorve a lot of damage, even if you can skip its shields and/or armor, you'll need a lot of firepower to make any significant damage.
Damage a ship of this size depends more on its multiplex tracking than on its weapons, with its massive firepower it will be able to destroy as many smaller ships as it can track each combat turn.
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  #2  
Old February 20th, 2003, 08:23 PM
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gregebowman gregebowman is offline
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Default Re: Ship Tonnage? is there a max

Quote:
Originally posted by Andr&eacutes Lescano:
Building one of this things takes many decades and many resources. Only being able to do it is a display of power.
This reminds me of a question I've had on my mind for awhile. Without using the cheat mode, how do you increase the speed of production? I mean, even when you're in full battle mode, it still takes awhile to build some of the bigger ships. And if you're in war and need those ships NOW!, how do you get them into the battle faster?
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  #3  
Old February 20th, 2003, 08:33 PM
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Ragnarok Ragnarok is offline
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Default Re: Ship Tonnage? is there a max

Quote:
Originally posted by gregebowman:
quote:
Originally posted by Andr&eacutes Lescano:
Building one of this things takes many decades and many resources. Only being able to do it is a display of power.
This reminds me of a question I've had on my mind for awhile. Without using the cheat mode, how do you increase the speed of production? I mean, even when you're in full battle mode, it still takes awhile to build some of the bigger ships. And if you're in war and need those ships NOW!, how do you get them into the battle faster?
Put alot of points in your constuction rate before the game.
Choose Temperal before the game.

As far as when the game is already going... put your queues on emergency build. This helps some. But keep in mind, that for however long your queue is in "E build", once it goes off it will be in slow build for the same amount of time. Which means 25% production rate.
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They were armed. With guns, said Omari.
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Every ship can be a minesweeper... Once
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  #4  
Old February 20th, 2003, 09:34 PM

rdouglass rdouglass is offline
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Default Re: Ship Tonnage? is there a max

Also population affects construction rate. Build your biggest ships at huge planets w/ max pop....
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  #5  
Old February 20th, 2003, 09:35 PM

Aloofi Aloofi is offline
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Default Re: Ship Tonnage? is there a max

Quote:
Originally posted by Jasonsty:
[QB]I was planning to use components that were larger too. Everything you mentioned is editable. If I wanted the 2,000mt ship could have had a defensive bonus of 100%

QB]
Of course you can mod in any defensive bonus you whish, I was just making fun of the size.
Don't you have a sense of humor?
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  #6  
Old February 20th, 2003, 11:07 PM
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Jasonsty Jasonsty is offline
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Default Re: Ship Tonnage? is there a max

I didn't mean to upset you just meant my intended none of those effects would have been accurate.

Thou it would be a sight seing a 1,000mt ship move in to your homeworld system(with standard ship set)
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  #7  
Old February 20th, 2003, 11:26 PM

Aloofi Aloofi is offline
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Default Re: Ship Tonnage? is there a max

Quote:
Originally posted by Jasonsty:
I didn't mean to upset you just meant my intended none of those effects would have been accurate.

Thou it would be a sight seing a 1,000mt ship move in to your homeworld system(with standard ship set)
Nah, I was just messing with you.
And yeah, one those MegaHippopotamus in a Home System would mean time to evacuate the leadership and bye bye fellow citizens.
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