.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #26  
Old February 23rd, 2003, 08:36 AM
Instar's Avatar

Instar Instar is offline
Major
 
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
Instar is on a distinguished road
Default Re: SE5: GUI design discussion..

I see what you mean by the ship parts things.

XML skins... that would be great, but I don't know XML very well (other than how its like HTML and stuff, and some basic things in it)
Like I said, I really liked SC4's interface... it had like the 3 overview modes, and each mode opened up different tools, which were broad categories, with their own subsets opened by clicking. It prevents icon buildup (SEIV has this disease) but provides good amounts of accessibility. In this scheme of things, I would like it in the GUI to be able to make a few custom sets of submenus (for example, I could really use a set in SC4 with only heavy roads, high density everything, and water pipes).
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.