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  #1  
Old February 24th, 2003, 03:02 AM
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Default Re: SE5: GUI design discussion..

Quote:
Originally posted by Imperator Fyron:
That would be bad and would create much unnecessary clutter.[/QB]
And why would that clutter Fyron ?
Do you ever give ship orders and construction orders at the same time ?

Too separate the screens will free up space to make valuable information available. To push a button to toggle between screens is really not a whole lot of work.
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Old February 24th, 2003, 03:07 AM
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Default Re: SE5: GUI design discussion..

It would clutter because it would require extra interface and extra work to get the same information.
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Old February 24th, 2003, 03:26 AM
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Default Re: SE5: GUI design discussion..

If done correctly, It would be less work to get information. Not just a little, but a lot.
There would be space available to put all that information you now need to collect from 3-4 winduws an pull-down menues right in front of you.
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Old February 24th, 2003, 03:35 AM
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Default Re: SE5: GUI design discussion..

Quote:
Originally posted by David E. Gervais:
In support of this theory, I dare you to name a single game that has been released in the past 5 years that has not had a patch released following the release of the game.
Starlancer
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  #5  
Old February 24th, 2003, 03:49 AM
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Default Re: SE5: GUI design discussion..

Quote:
Originally posted by primitive:
If done correctly, It would be less work to get information. Not just a little, but a lot.
There would be space available to put all that information you now need to collect from 3-4 winduws an pull-down menues right in front of you.
Only if you take space away from the maps, which is bad.

The colonization option that you proposes makes 0 sense. How would it be different than the Movement one?
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Old February 25th, 2003, 02:20 AM
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Default Re: SE5: GUI design discussion..

Starlancer has no patch, well paint me blue and spank me twice! I also found another game that never needed a patch 'Dark Colony' So I guess I was totally wrong in saying that there are no games out there that don't need a patch. But wait I said in the past 5 years, oops well that get's Dark Colony off the list, When was Starlancer released?

I don't need to know when, I'll concede the point and rephrase.. "..and there are even some games out there that don't require patches! Although they're few and very far between!" Is that better? LOL

Cheers!

P.S. Fyron said.. This is the opposite of everything MM has ever done.
I agree and that's why I gave MM an exemption, they have basically released 'Tweaks' and 'enhancements' I said they made the mistake of calling them 'patches'

[ February 24, 2003, 12:24: Message edited by: David E. Gervais ]
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Old February 24th, 2003, 04:50 PM
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Default Re: SE5: GUI design discussion..

Quote:
Originally posted by Imperator Fyron:

The colonization option that you proposes makes 0 sense. How would it be different than the Movement one?
The colonization screen (or view) is the least important of my proposed screens, hence the question mark. But there are several advantages to have the view change when you want to colonize. It would be possible to put up information like: The planetary stats, If a colonization ship already is heading for that planet, what kind of population do I have available to load nearby, time of travel +++. There would be space enough to display this if all other information not necessary for colonization is removed.

David:
Sorry about “cluttering” up your thread. It won’t happen again.
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