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February 22nd, 2003, 01:34 PM
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Lieutenant General
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Re: AI CAMPAIGN ; Released
System Gravitational Shield facility is unavailable to human players - it requires human tech. level 2, but only level 1 exist
Is it by design or mistake (I hope for later !)
Still can not figure out is it better to play finite or infinite resources.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 23rd, 2003, 02:06 AM
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Lieutenant Colonel
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Location: RI. USA
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Re: AI CAMPAIGN ; Released
Quote:
Originally posted by oleg:
System Gravitational Shield facility is unavailable to human players - it requires human tech. level 2, but only level 1 exist
Still can not figure out is it better to play finite or infinite resources.
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Thanks, Oleg it is a TYPO and consider it corrected.
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February 23rd, 2003, 02:08 AM
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Lieutenant Colonel
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Re: AI CAMPAIGN ; Released
Thanks, getting them now 
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February 23rd, 2003, 02:11 AM
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Lieutenant Colonel
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Re: AI CAMPAIGN ; Released
Quote:
Originally posted by Suicide Junkie:
Ok, how do I go about creating a colony ship when the colony module is more than 10x the size of the colony hull, and there aren't any colony module mounts?
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There is no need for Colony Modules on Colony ships. (Prevents fast colonizers)
Type Colony ships is now selected from the ship SIZE drop down menu in Create.
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A Colony Module is furnished and this could be used by some early Base strategies and late game Base ship options. Colony ships have differant tonage i.e. Rock 105, Ice 106 and Gas 107 this is for human player drop out purpases in a multiplayer game.
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Thanks SJ. I amplified the text for the colonizer in Vehicle File and the Base Design Module in the components file...
[ February 22, 2003, 12:21: Message edited by: JLS ]
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February 23rd, 2003, 02:18 AM
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Lieutenant General
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Re: AI CAMPAIGN ; Released
I have an impression that Religious tech is too weak now. Nature shrine must be level 3 to get any resource improvements and it is 1% only, best Talisman is just 20% bonus  Well, it may be a good idea to get rid of "always hit" but why not add few more levels to reach, for example, 50% at very high research expence ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 22nd, 2003, 03:01 PM
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Lieutenant Colonel
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Join Date: Feb 2003
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Re: AI CAMPAIGN ; Released
Quote:
Originally posted by oleg:
I have an impression that Religious tech is too weak now. Nature shrine must be level 3 to get any resource improvements and it is 1% only, best Talisman is just 20% bonus Well, it may be a good idea to get rid of "always hit" but why not add few more levels to reach, for example, 50% at very high research expence ?
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Nature Shrine (I-III)
Planet Conditions Change – System (1-2-3) unchanged
Planet Value Change – System (was lowered to One; it was very powerful).
Base se4 Talisman :
Some complaints are that it is to large 50 kt and does not fit well on small ships.
Most complain it always allows the ships full weapon complement to hit!
Since it is encouraged to have many small combat ships in your fleet this is why the KT was lowered to 10 and I agree with you 50% is a good to figure… Since Combat sensors and Talisman stack; for example a base Destroyer with talisman 4 and level 5 sensors hit at 53%. With even higher level combat sensors the Talisman combination nears 80 percent hits so there is a slight chance of a miss.
In the LAN group before the Religious changes about 70% plus would pick religious as a secondary trait in 3000 to 5000 point games. Now with the above changes about 20 to 30% take it and swear by it still.
As a test, it seems to be successful here, in our LAN Group. The benefit of stack Combat sensors on smaller ships and still having some punch and addressing the 100% percent to hit complaints.
Yes, the debate continues here still and the guys that use Religious are the first to come to the defense of the new changes.
PS: There is some wiggle room of 15 to 20 added to Hit, but now were nearing the possibility of exceeding 100%.
[ February 22, 2003, 13:48: Message edited by: JLS ]
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February 22nd, 2003, 03:45 PM
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Lieutenant General
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Re: AI CAMPAIGN ; Released
I don't like new fighter weapons, Armed Cockpit and Turret guns. I don't like them at all.
When fighter with 1 AC and 2 TG fires on stack of fighters it can kill 2-3 in one shot ! Even if targets have shield.  I think it is overkill. It is just does not sound right. Also, it is often to have 1-2 spaces left on fighters, Why not to reinstall small armour for fighters ?
The idea of combat-only movement is a good one IMHO.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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